diff options
Diffstat (limited to 'sdl/GL_todo.txt')
-rw-r--r-- | sdl/GL_todo.txt | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/sdl/GL_todo.txt b/sdl/GL_todo.txt index e269185..4c2303e 100644 --- a/sdl/GL_todo.txt +++ b/sdl/GL_todo.txt @@ -1,5 +1,6 @@ pass for now: -- cast a shadow +- cast a shadow | can be done using shadow map +- reflection, build on blending, needs stencil magic? | possible with shaders? wip: - extend m3d @@ -10,9 +11,9 @@ todo: - look at mesa's sources and borrow OSD stuff - GL error checking and extensions - split SDL -- reflection, build on blending, needs stencil magic? - draw inhabitants, that would accept a texture id - fps counter in seperate file, could draw to SDL surface +- remap the keys, so we can fly in the scene pyramid: - could do with 2 textures and practice generating and binding textures |