diff options
Diffstat (limited to 'sdl/glframe.h')
-rw-r--r-- | sdl/glframe.h | 29 |
1 files changed, 22 insertions, 7 deletions
diff --git a/sdl/glframe.h b/sdl/glframe.h index 0fb5e58..2bc2058 100644 --- a/sdl/glframe.h +++ b/sdl/glframe.h @@ -3,20 +3,35 @@ #include "math3d.h" +/* x axis gets calculated by taking cross product of y and z */ typedef struct { M3DVector3f v_location; /* location */ - M3DVector3f v_forward; /* z, where am I heading */ - M3DVector3f v_up; /* y, which way is up */ + M3DVector3f v_forward; /* z axis, where am I heading */ + M3DVector3f v_up; /* y axis, which way is up */ } GLFrame; /* function prototypes */ void glframe_reset(GLFrame *); -void glframe_get_camera_orientation(GLFrame *, M3DMatrix44f); -void glframe_apply_camera_transform(GLFrame *); -void glframe_move_forward(GLFrame *, float); -void glframe_rotate_local_y(GLFrame *, float); -void glframe_rotate_local_x(GLFrame *, float); +extern void glframe_get_camera_orientation(GLFrame *, M3DMatrix44f); +extern void glframe_apply_camera_transform(GLFrame *, const int); +extern void glframe_move_forward(GLFrame *, const float); +extern void glframe_move_up(GLFrame *, const float); +extern void glframe_move_right(GLFrame *, const float); +extern void glframe_translate_world(GLFrame *, const float, const float, const float); +extern void glframe_translate_local(GLFrame *, const float, const float, const float); +void glframe_rotate_local_y(GLFrame *, const float); +void glframe_rotate_local_x(GLFrame *, const float); +void glframe_rotate_local_z(GLFrame *, const float); +void gl_frame_normalize(GLFrame *); +void glframe_get_matrix(GLFrame *, M3DMatrix44f, const int); +void gl_frame_apply_actor_transform(GLFrame *); +void glframe_rotate_world(GLFrame *, const float, const float, const float, const float); +void glframe_rotate_local(GLFrame *, const float, const float, const float, const float); +void glframe_local_to_world(GLFrame *, const M3DVector3f, M3DVector3f); +void glframe_world_to_local(GLFrame *, const M3DVector3f, M3DVector3f); +void glframe_transform_point(GLFrame *, const M3DVector3f, M3DVector3f); +void glframe_rotate_vector(GLFrame *, M3DVector3f, M3DVector3f); #endif |