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-rw-r--r--sdl/math3d.h74
1 files changed, 27 insertions, 47 deletions
diff --git a/sdl/math3d.h b/sdl/math3d.h
index ed72e56..4ebe092 100644
--- a/sdl/math3d.h
+++ b/sdl/math3d.h
@@ -16,44 +16,24 @@
#define m3dRadToDeg(x) ((x)*M3D_INV_PI_DIV_180)
typedef float M3DMatrix44f[16]; /* 4x4 matrix */
+typedef float M3DMatrix33f[9]; /* 3x3 matrix */
+typedef float M3DVector4f[4]; /* vector of 4 floats */
typedef float M3DVector3f[3]; /* vector of 3 floats */
typedef float M3DVector2f[2]; /* vector of 2 floats */
-/* this is the targa header, pragmas are needed to do the voodoo magic */
-/* http://gcc.gnu.org/onlinedocs/gcc-4.4.0/gcc/ */
-#pragma pack(1)
-typedef struct
-{
- GLbyte identsize; /* Size of id field that follows header (0) */
- GLbyte imageType; /* 0 = none, 1 = indexed, 2 = rgb, 3 = grey, +8 = rle */
- GLbyte colorMapType; /* 0 = none, 1 = paletted */
- unsigned short colorMapStart; /* first colour map entry */
- unsigned short colorMapLength; /* number of colors */
- unsigned char colorMapBits; /* bits per palette entry */
- unsigned short xstart; /* image x origin */
- unsigned short ystart; /* image y origin */
- unsigned short width; /* width in pixels */
- unsigned short height; /* height in pixels */
- GLbyte bits; /* bits per pixel (8 16, 24, 32) */
- GLbyte descriptor; /* image descriptor */
-} TGAHEADER;
-#pragma pack(1)
-
/* math function prototypes */
-void m3dFindNormal(M3DVector3f, const M3DVector3f, const M3DVector3f,
+void m3dFindNormalf(M3DVector3f, const M3DVector3f, const M3DVector3f,
const M3DVector3f);
-void m3dLoadIdentity44(M3DMatrix44f);
-void m3dRotationMatrix44(M3DMatrix44f, float, float, float, float);
-void gltDrawTorus(GLfloat, GLfloat, GLint, GLint);
-void DrawJet(int);
-void gltDrawUnitAxes(void);
-void m3dMatrixMultiply44(M3DMatrix44f, const M3DMatrix44f, const M3DMatrix44f);
-
-/* other function prototypes */
-GLint gltWriteTGA(const char *);
-GLbyte *gltLoadTGA(const char *, GLint *, GLint *, GLint *, GLenum *);
-
-static inline void m3dCrossProduct(M3DVector3f result, const M3DVector3f u,
+void m3dLoadIdentity33f(M3DMatrix33f m);
+void m3dLoadIdentity44f(M3DMatrix44f);
+void m3dGetPlaneEquationf(M3DVector4f planeEq, const M3DVector3f p1,
+ const M3DVector3f p2, const M3DVector3f p3);
+void m3dRotationMatrix44f(M3DMatrix44f, float, float, float, float);
+void m3dMakePlanarShadowMatrixf(M3DMatrix44f proj, const M3DVector4f planeEq,
+ const M3DVector3f vLightPos);
+void m3dMatrixMultiply44f(M3DMatrix44f, const M3DMatrix44f, const M3DMatrix44f);
+
+static inline void m3dCrossProductf(M3DVector3f result, const M3DVector3f u,
const M3DVector3f v)
{
result[0] = u[1] * v[2] - v[1] * u[2];
@@ -61,38 +41,37 @@ static inline void m3dCrossProduct(M3DVector3f result, const M3DVector3f u,
result[2] = u[0] * v[1] - v[0] * u[1];
}
-static inline void m3dTransformVector3(M3DVector3f vOut, const M3DVector3f v,
+static inline void m3dTransformVector3f(M3DVector3f vOut, const M3DVector3f v,
const M3DMatrix44f m)
{
- vOut[0] = m[0] * v[0] + m[4] * v[1] + m[8] * v[2] + m[12]; /* * v[3]; */
- vOut[1] = m[1] * v[0] + m[5] * v[1] + m[9] * v[2] + m[13]; /* * v[3]; */
- vOut[2] = m[2] * v[0] + m[6] * v[1] + m[10] * v[2] + m[14]; /* * v[3]; */
- /* vOut[3] = m[3] * v[0] + m[7] * v[1] + m[11] * v[2] + m[15] * v[3]; */
+ vOut[0] = m[0] * v[0] + m[4] * v[1] + m[8] * v[2] + m[12];
+ vOut[1] = m[1] * v[0] + m[5] * v[1] + m[9] * v[2] + m[13];
+ vOut[2] = m[2] * v[0] + m[6] * v[1] + m[10] * v[2] + m[14];
}
-static inline void m3dScaleVector3(M3DVector3f v, float scale)
+static inline void m3dScaleVector3f(M3DVector3f v, float scale)
{
v[0] *= scale;
v[1] *= scale;
v[2] *= scale;
}
-static inline float m3dGetVectorLengthSquared(const M3DVector3f u)
+static inline float m3dGetVectorLengthSquaredf(const M3DVector3f u)
{
return (u[0] * u[0]) + (u[1] * u[1]) + (u[2] * u[2]);
}
-static inline float m3dGetVectorLength(const M3DVector3f u)
+static inline float m3dGetVectorLengthf(const M3DVector3f u)
{
- return (float) (sqrt((double) (m3dGetVectorLengthSquared(u))));
+ return (float) (sqrt((double) (m3dGetVectorLengthSquaredf(u))));
}
-static inline void m3dNormalizeVector(M3DVector3f u)
+static inline void m3dNormalizeVectorf(M3DVector3f u)
{
- m3dScaleVector3(u, 1.0f / m3dGetVectorLength(u));
+ m3dScaleVector3f(u, 1.0f / m3dGetVectorLengthf(u));
}
-static inline void m3dTranslateMatrix44(M3DMatrix44f m, float x, float y,
+static inline void m3dTranslateMatrix44f(M3DMatrix44f m, float x, float y,
float z)
{
m[12] += x;
@@ -100,7 +79,7 @@ static inline void m3dTranslateMatrix44(M3DMatrix44f m, float x, float y,
m[14] += z;
}
-static inline void m3dScaleMatrix44(M3DMatrix44f m, float x, float y, float z)
+static inline void m3dScaleMatrix44f(M3DMatrix44f m, float x, float y, float z)
{
m[0] *= x;
m[5] *= y;
@@ -120,10 +99,11 @@ static inline void m3dScaleMatrix44(M3DMatrix44f m, float x, float y, float z)
} \
}
-static inline void m3dTransposeMatrix44(M3DMatrix44f dst,
+static inline void m3dTransposeMatrix44f(M3DMatrix44f dst,
const M3DMatrix44f src)
{
TRANSPOSE44(dst, src);
}
#endif
+