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* sdl: add a seperate file for event handlingKyle K2011-07-181-2/+5
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* sdl: implement loading config file using LuaKyle K2011-07-181-5/+8
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* add loading texture functions and tweak sdl initunknown2011-07-121-2/+6
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* create a gldraw.[ch] for models, also introduce few functionsKyle K2011-07-071-3/+6
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* sync upKyle K2011-07-041-25/+18
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* add few new functions to glframe.cKyle K2011-07-031-0/+6
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* new glframe_rotate_local_x functionKyle K2011-07-031-2/+2
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* split moreKyle K2011-07-021-3/+9
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* sdl: split code, update makefile, fix header inclusionKyle K2011-07-011-12/+23
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* Makefile: touch up the makefilesKyle K2011-07-011-13/+14
| | | | | The mingw32 for sdl gets fancy templates and automatic dependency generation.
* s/LFLAGS/LDFLAGSKyle K2011-01-171-2/+2
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* MehKyle K2010-11-081-3/+6
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* Initial cameraKyle K2010-10-131-2/+5
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* CleanupsKyle K2010-10-131-2/+5
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* miscKyle K2010-10-031-0/+2
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* Initial commitKyle K2010-09-281-0/+26