From 0ea7ef8bba36e2f9a1e06e077f94aadc55616ac2 Mon Sep 17 00:00:00 2001
From: Kyle K <kylek389@gmail.com>
Date: Wed, 13 Oct 2010 00:40:05 -0500
Subject: gltools: cleanup DrawJet()

---
 sdl/gltools.c | 126 ++++++++++++++++++++--------------------------------------
 1 file changed, 42 insertions(+), 84 deletions(-)

(limited to 'sdl')

diff --git a/sdl/gltools.c b/sdl/gltools.c
index db456af..15e07ef 100644
--- a/sdl/gltools.c
+++ b/sdl/gltools.c
@@ -293,12 +293,9 @@ void DrawJet(int nShadow)
 
     /* verticies for this panel */
     {
-    M3DVector3f vPoints[3] = { {15.0f, 0.0f, 30.0f}
-    ,
-    {0.0f, 15.0f, 30.0f}
-    ,
-    {0.0f, 0.0f, 60.0f}
-    };
+    M3DVector3f vPoints[3] = { { 15.0f, 0.0f, 30.0f },
+                               { 0.0f, 15.0f, 30.0f },
+                               { 0.0f, 0.0f, 60.0f  } };
 
     /* calculate the normal for the plane */
     m3dFindNormalf(vNormal, vPoints[0], vPoints[1], vPoints[2]);
@@ -309,12 +306,9 @@ void DrawJet(int nShadow)
     }
 
     {
-    M3DVector3f vPoints[3] = { {0.0f, 0.0f, 60.0f}
-    ,
-    {0.0f, 15.0f, 30.0f}
-    ,
-    {-15.0f, 0.0f, 30.0f}
-    };
+    M3DVector3f vPoints[3] = { { 0.0f, 0.0f, 60.0f   },
+                               { 0.0f, 15.0f, 30.0f  },
+                               { -15.0f, 0.0f, 30.0f } };
 
     m3dFindNormalf(vNormal, vPoints[0], vPoints[1], vPoints[2]);
     glNormal3fv(vNormal);
@@ -325,12 +319,9 @@ void DrawJet(int nShadow)
 
     /* body of the plane */
     {
-    M3DVector3f vPoints[3] = { {-15.0f, 0.0f, 30.0f}
-    ,
-    {0.0f, 15.0f, 30.0f}
-    ,
-    {0.0f, 0.0f, -56.0f}
-    };
+    M3DVector3f vPoints[3] = { { -15.0f, 0.0f, 30.0f },
+                               { 0.0f, 15.0f, 30.0f  },
+                               { 0.0f, 0.0f, -56.0f  }};
 
     m3dFindNormalf(vNormal, vPoints[0], vPoints[1], vPoints[2]);
     glNormal3fv(vNormal);
@@ -340,12 +331,9 @@ void DrawJet(int nShadow)
     }
 
     {
-    M3DVector3f vPoints[3] = { {0.0f, 0.0f, -56.0f}
-    ,
-    {0.0f, 15.0f, 30.0f}
-    ,
-    {15.0f, 0.0f, 30.0f}
-    };
+    M3DVector3f vPoints[3] = { { 0.0f, 0.0f, -56.0f },
+                               { 0.0f, 15.0f, 30.0f },
+                               { 15.0f, 0.0f, 30.0f } };
 
     m3dFindNormalf(vNormal, vPoints[0], vPoints[1], vPoints[2]);
     glNormal3fv(vNormal);
@@ -361,12 +349,9 @@ void DrawJet(int nShadow)
 
     /* left wing, large triangle for bottom of wing */
     {
-    M3DVector3f vPoints[3] = { {0.0f, 2.0f, 27.0f}
-    ,
-    {-60.0f, 2.0f, -8.0f}
-    ,
-    {60.0f, 2.0f, -8.0f}
-    };
+    M3DVector3f vPoints[3] = { { 0.0f, 2.0f, 27.0f   },
+                               { -60.0f, 2.0f, -8.0f },
+                               { 60.0f, 2.0f, -8.0f  } };
 
     m3dFindNormalf(vNormal, vPoints[0], vPoints[1], vPoints[2]);
     glNormal3fv(vNormal);
@@ -376,12 +361,9 @@ void DrawJet(int nShadow)
     }
 
     {
-    M3DVector3f vPoints[3] = { {60.0f, 2.0f, -8.0f}
-    ,
-    {0.0f, 7.0f, -8.0f}
-    ,
-    {0.0f, 2.0f, 27.0f}
-    };
+    M3DVector3f vPoints[3] = { { 60.0f, 2.0f, -8.0f },
+                               { 0.0f, 7.0f, -8.0f  },
+                               { 0.0f, 2.0f, 27.0f  } };
 
     m3dFindNormalf(vNormal, vPoints[0], vPoints[1], vPoints[2]);
     glNormal3fv(vNormal);
@@ -391,12 +373,9 @@ void DrawJet(int nShadow)
     }
 
     {
-    M3DVector3f vPoints[3] = { {60.0f, 2.0f, -8.0f}
-    ,
-    {-60.0f, 2.0f, -8.0f}
-    ,
-    {0.0f, 7.0f, -8.0f}
-    };
+    M3DVector3f vPoints[3] = { { 60.0f, 2.0f, -8.0f  },
+                               { -60.0f, 2.0f, -8.0f },
+                               { 0.0f, 7.0f, -8.0f   } };
 
     m3dFindNormalf(vNormal, vPoints[0], vPoints[1], vPoints[2]);
     glNormal3fv(vNormal);
@@ -406,12 +385,9 @@ void DrawJet(int nShadow)
     }
 
     {
-    M3DVector3f vPoints[3] = { {0.0f, 2.0f, 27.0f}
-    ,
-    {0.0f, 7.0f, -8.0f}
-    ,
-    {-60.0f, 2.0f, -8.0f}
-    };
+    M3DVector3f vPoints[3] = { { 0.0f, 2.0f, 27.0f   },
+                               { 0.0f, 7.0f, -8.0f   },
+                               { -60.0f, 2.0f, -8.0f } };
 
     m3dFindNormalf(vNormal, vPoints[0], vPoints[1], vPoints[2]);
     glNormal3fv(vNormal);
@@ -428,12 +404,9 @@ void DrawJet(int nShadow)
     glVertex3f(0.0f, -0.50f, -40.0f);
 
     {
-    M3DVector3f vPoints[3] = { {0.0f, -0.5f, -40.0f}
-    ,
-    {30.0f, -0.5f, -57.0f}
-    ,
-    {0.0f, 4.0f, -57.0f}
-    };
+    M3DVector3f vPoints[3] = { { 0.0f, -0.5f, -40.0f  },
+                               { 30.0f, -0.5f, -57.0f },
+                               { 0.0f, 4.0f, -57.0f   } };
 
     m3dFindNormalf(vNormal, vPoints[0], vPoints[1], vPoints[2]);
     glNormal3fv(vNormal);
@@ -443,12 +416,9 @@ void DrawJet(int nShadow)
     }
 
     {
-    M3DVector3f vPoints[3] = { {0.0f, 4.0f, -57.0f}
-    ,
-    {-30.0f, -0.5f, -57.0f}
-    ,
-    {0.0f, -0.5f, -40.0f}
-    };
+    M3DVector3f vPoints[3] = { { 0.0f, 4.0f, -57.0f    },
+                               { -30.0f, -0.5f, -57.0f },
+                               { 0.0f, -0.5f, -40.0f   } };
 
     m3dFindNormalf(vNormal, vPoints[0], vPoints[1], vPoints[2]);
     glNormal3fv(vNormal);
@@ -458,12 +428,9 @@ void DrawJet(int nShadow)
     }
 
     {
-    M3DVector3f vPoints[3] = { {30.0f, -0.5f, -57.0f}
-    ,
-    {-30.0f, -0.5f, -57.0f}
-    ,
-    {0.0f, 4.0f, -57.0f}
-    };
+    M3DVector3f vPoints[3] = { { 30.0f, -0.5f, -57.0f  },
+                               { -30.0f, -0.5f, -57.0f },
+                               { 0.0f, 4.0f, -57.0f    } };
 
     m3dFindNormalf(vNormal, vPoints[0], vPoints[1], vPoints[2]);
     glNormal3fv(vNormal);
@@ -473,12 +440,9 @@ void DrawJet(int nShadow)
     }
 
     {
-    M3DVector3f vPoints[3] = { {0.0f, 0.5f, -40.0f}
-    ,
-    {3.0f, 0.5f, -57.0f}
-    ,
-    {0.0f, 25.0f, -65.0f}
-    };
+    M3DVector3f vPoints[3] = { { 0.0f, 0.5f, -40.0f  },
+                               { 3.0f, 0.5f, -57.0f  },
+                               { 0.0f, 25.0f, -65.0f } };
 
     m3dFindNormalf(vNormal, vPoints[0], vPoints[1], vPoints[2]);
     glNormal3fv(vNormal);
@@ -488,12 +452,9 @@ void DrawJet(int nShadow)
     }
 
     {
-    M3DVector3f vPoints[3] = { {0.0f, 25.0f, -65.0f}
-    ,
-    {-3.0f, 0.5f, -57.0f}
-    ,
-    {0.0f, 0.5f, -40.0f}
-    };
+    M3DVector3f vPoints[3] = { { 0.0f, 25.0f, -65.0f },
+                               { -3.0f, 0.5f, -57.0f },
+                               { 0.0f, 0.5f, -40.0f  } };
 
     m3dFindNormalf(vNormal, vPoints[0], vPoints[1], vPoints[2]);
     glNormal3fv(vNormal);
@@ -503,12 +464,9 @@ void DrawJet(int nShadow)
     }
 
     {
-    M3DVector3f vPoints[3] = { {3.0f, 0.5f, -57.0f}
-    ,
-    {-3.0f, 0.5f, -57.0f}
-    ,
-    {0.0f, 25.0f, -65.0f}
-    };
+    M3DVector3f vPoints[3] = { { 3.0f, 0.5f, -57.0f  },
+                               { -3.0f, 0.5f, -57.0f },
+                               { 0.0f, 25.0f, -65.0f } };
 
     m3dFindNormalf(vNormal, vPoints[0], vPoints[1], vPoints[2]);
     glNormal3fv(vNormal);
-- 
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