pass for now: - cast a shadow | can be done using shadow map - reflection, build on blending, needs stencil magic? | possible with shaders? wip: - extend m3d todo: - xbox controller - obj loader - look at mesa's sources and borrow OSD stuff - GL error checking and extensions - split SDL - draw inhabitants, that would accept a texture id - fps counter in seperate file, could draw to SDL surface - remap the keys, so we can fly in the scene pyramid: - could do with 2 textures and practice generating and binding textures gltools: - could have init() that would load textures for each func, and in each func we would have to bind the particular texture