#ifndef _SDL_TOOLS_
#define _SDL_TOOLS_

extern const char *arrow[];

/* function prototypes */
extern void sdlFrameControl(unsigned int);
SDL_Cursor *sdlInitCursor(const char *image[]);
unsigned int sdlTimerCallback(unsigned int, void *);
GLuint sdltLoadGLTexture(SDL_Surface *, GLfloat *);

#endif