/* obj.c * * OBJ Loader * inital code: http://www.gamedev.net/community/forums/topic.asp?topic_id=312335 * * notes: the mtl file should be implemented using arrays * more that one mtl needs to be supported some day * only works for *quads* now * */ #include <stdlib.h> #include <stdio.h> #include <memory.h> #include "obj.h" ObjModel* ObjLoadModel(char *memory, size_t size) { char *p = NULL, *e = NULL; ObjModel *ret = (ObjModel *) calloc(1, sizeof(ObjModel)); memset(ret, 0, sizeof(ObjModel)); p = memory; e = memory + size; /* count the number of normals, texcoords, vertices, and faces, line by line */ while (p != e) { if (memcmp(p, "vn", 2) == 0) ret->nNormal++; else if (memcmp(p, "vt", 2) == 0) ret->nTexCoord++; else if (memcmp(p, "v", 1) == 0) ret->nVertex++; else if (memcmp(p, "f", 1) == 0) ret->nFace++; while (*p++ != (char) 0x0a); } /* allocate memory for arrays */ ret->VertexArray = (ObjVertex *) malloc(sizeof(ObjVertex) * ret->nVertex); ret->NormalArray = (ObjNormal *) malloc(sizeof(ObjNormal) * ret->nNormal); ret->TexCoordArray = (ObjTexCoord *) malloc(sizeof(ObjTexCoord) * ret->nTexCoord); ret->FaceArray = (ObjFace *) malloc(sizeof(ObjFace) * ret->nFace); ret->mtllib = (char *) malloc(sizeof(char) * 21); ret->objectName = (char *) malloc(sizeof(char) * 21); ret->usemtl = (char *) malloc(sizeof(char) * 21); memset(ret->mtllib, 0, 21); memset(ret->objectName, 0, 21); memset(ret->usemtl, 0, 21); p = memory; int nV = 0, nN = 0, nT = 0, nF = 0; int nread = 0; while (p != e) { /* check for mtl file */ if (memcmp(p, "mtllib", 6) == 0) sscanf(p, "mtllib %s", ret->mtllib); /* check if mtl file will be used*/ if (memcmp(p, "usemtl", 6) == 0) sscanf(p, "usemtl %s", ret->usemtl); if (memcmp(p, "g", 1) == 0) sscanf(p, "g %s", ret->objectName); if (memcmp(p, "vn", 2) == 0) { nread = sscanf(p, "vn %f %f %f", &ret->NormalArray[nN].x, &ret->NormalArray[nN].y, &ret->NormalArray[nN].z); if (nread != 3) printf("vn: read only %d instead of 3\n", nread); nN++; } else if (memcmp(p, "vt", 2) == 0) { nread = sscanf(p, "vt %f %f", &ret->TexCoordArray[nT].u, &ret->TexCoordArray[nT].v); if (nread != 2) printf("vt: read only %d instead of 2\n", nread); nT++; } else if (memcmp(p, "v", 1) == 0) /* or *p == 'v' */ { nread = sscanf(p, "v %f %f %f", &ret->VertexArray[nV].x, &ret->VertexArray[nV].y, &ret->VertexArray[nV].z); if (nread != 3) printf("v: read only %d instead of 3\n", nread); nV++; } /* quad */ else if (memcmp(p, "f", 1) == 0) /* or *p == 'f' */ { nread = sscanf(p, "f %d/%d/%d %d/%d/%d %d/%d/%d %d/%d/%d", &ret->FaceArray[nF].Vertex[0], &ret->FaceArray[nF].TexCoord[0], &ret->FaceArray[nF].Normal[0], &ret->FaceArray[nF].Vertex[1], &ret->FaceArray[nF].TexCoord[1], &ret->FaceArray[nF].Normal[1], &ret->FaceArray[nF].Vertex[2], &ret->FaceArray[nF].TexCoord[2], &ret->FaceArray[nF].Normal[2], &ret->FaceArray[nF].Vertex[3], &ret->FaceArray[nF].TexCoord[3], &ret->FaceArray[nF].Normal[3]); if (nread != 12) printf("f: read only %d instead of 12\n", nread); nF++; } /* seek to a newline */ while (*p++ != (char) 0x0a); } /* sanity check */ if ((ret->nVertex != nV) || (ret->nNormal != nN) || (ret->nTexCoord != nT) || (ret->nFace != nF)) { fprintf(stdout, "obj loader: warning, the number of scanned items does not equal to number of read\n"); if (ret->nVertex != nV) fprintf(stdout, "vertices: scanned %d, read %d\n", ret->nVertex, nV); if (ret->nNormal != nN) fprintf(stdout, "normals: scanned %d, read %d\n", ret->nNormal, nN); if (ret->nTexCoord != nT) fprintf(stdout, "texcoords: scanned %d, read %d\n", ret->nTexCoord, nT); if (ret->nFace != nF) fprintf(stdout, "faces: scanned %d, read %d\n", ret->nFace, nF); } /* load the mtl file */ if (ret->mtllib != NULL && ret->usemtl) { /* append directory to filename */ char *fname = (char *) malloc(sizeof(char) * 21); sprintf(fname, "./cube/%s", ret->mtllib); char *mtl_mem = NULL; size_t mtl_bytes = ObjLoadFile(fname, &mtl_mem); if (mtl_bytes) { ObjMtl *mtl = (ObjMtl *) calloc(1, sizeof(ObjMtl)); memset(mtl, 0, sizeof(ObjMtl)); /* allocate space for members */ mtl->map_Ka = (char *) malloc(sizeof(char) * 21); mtl->map_Kd = (char *) malloc(sizeof(char) * 21); /* set, what about rest? */ mtl->Ns = 0.0f; mtl->Ni = 0.0f; mtl->d = 0.0f; mtl->Tr = 0.0f; mtl->illum = 0; char *st = mtl_mem; char *ed = st + mtl_bytes; while (st != ed) { /* skip spaces */ while (*st++ == (char) 0x20); if (memcmp(st, "Ns", 2) == 0) sscanf(st, "Ns %f", &mtl->Ns); if (memcmp(st, "Ni", 2) == 0) sscanf(st, "Ni %f", &mtl->Ni); if (memcmp(st, "d", 1) == 0) sscanf(st, "d %f", &mtl->d); if (memcmp(st, "Tr", 2) == 0) sscanf(st, "Tr %f", &mtl->Tr); if (memcmp(st, "Tf", 2) == 0) sscanf(st, "Tf %f %f %f", &mtl->Tf.x, &mtl->Tf.y, &mtl->Tf.z); if (memcmp(st, "illum", 5) == 0) sscanf(st, "illum %d", &mtl->illum); if (memcmp(st, "Ka", 2) == 0) sscanf(st, "Ka %f %f %f", &mtl->Ka.x, &mtl->Ka.y, &mtl->Ka.z); if (memcmp(st, "Kd", 2) == 0) sscanf(st, "Kd %f %f %f", &mtl->Kd.x, &mtl->Kd.y, &mtl->Kd.z); if (memcmp(st, "Ks", 2) == 0) sscanf(st, "Ks %f %f %f", &mtl->Ks.x, &mtl->Ks.y, &mtl->Ks.z); if (memcmp(st, "Ke", 2) == 0) sscanf(st, "Ke %f %f %f", &mtl->Ke.x, &mtl->Ke.y, &mtl->Ke.z); if (memcmp(st, "map_Ka", 6) == 0) sscanf(st, "map_Ka %s", mtl->map_Ka); if (memcmp(st, "map_Kd", 6) == 0) sscanf(st, "map_Kd %s", mtl->map_Kd); /* got to next line */ while (*st++ != (char) 0x0a); } /* set the mtl */ ret->mtl = mtl; } else ret->mtl = NULL; free(fname); } return ret; } size_t ObjLoadFile(char *szFileName, char **memory) { size_t bytes = 0; FILE *file = fopen(szFileName, "rt"); if (file != NULL) { fseek(file, 0, SEEK_END); size_t end = ftell(file); fseek(file, 0, SEEK_SET); *memory = (char *) malloc(end); bytes = fread(*memory, sizeof(char), end, file); fclose(file); } return bytes; } /* trivial, meh */ void ObjList(ObjModel *model) { int i; printf("%d vertices\n", model->nVertex); for (i = 0; i < model->nVertex; i++) printf("v %f %f %f\n", model->VertexArray[i].x, model->VertexArray[i].y, model->VertexArray[i].z); printf("%d normal vectors\n", model->nNormal); for (i = 0; i < model->nNormal; i++) printf("v %f %f %f\n", model->NormalArray[i].x, model->NormalArray[i].y, model->NormalArray[i].z); printf("%d texture coordinates\n", model->nTexCoord); for (i = 0; i < model->nTexCoord; i++) printf("v %f %f\n", model->TexCoordArray[i].u, model->TexCoordArray[i].v); printf("%d faces\n", model->nFace); for (i = 0; i < model->nFace; i++) { printf("f %d/%d/%d %d/%d/%d %d/%d/%d %d/%d/%d\n", model->FaceArray[i].Vertex[0], model->FaceArray[i].TexCoord[0], model->FaceArray[i].Normal[0], model->FaceArray[i].Vertex[1], model->FaceArray[i].TexCoord[1], model->FaceArray[i].Normal[1], model->FaceArray[i].Vertex[2], model->FaceArray[i].TexCoord[2], model->FaceArray[i].Normal[2], model->FaceArray[i].Vertex[3], model->FaceArray[i].TexCoord[3], model->FaceArray[i].Normal[3]); } } void ObjFree(ObjModel *model) { free(model->NormalArray); free(model->TexCoordArray); free(model->FaceArray); free(model->VertexArray); free(model->mtllib); free(model->objectName); free(model->usemtl); free(model->mtl->map_Ka); free(model->mtl->map_Kd); free(model->mtl); free(model); }