| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | figured out how geometry and materials are linked, and how materials link to ↵ | Kyle K | 2015-04-25 | 3 | -137/+420 |
| | | | | | textures | ||||
| * | provide initial 3ds Max model import script | Kyle K | 2015-04-21 | 5 | -4/+847 |
| | | | | | | it is still work in progress and meshes don't have materials assigned to them yet, the model format still needs more reversing | ||||
| * | add logic to detect game archive, test Wangan Midnight audio extraction | Kyle K | 2015-04-20 | 5 | -8/+61 |
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| * | initial commit | Kyle K | 2015-04-15 | 16 | -6/+2933 |
| | | | | | | 1st commit after 3 hard weeks of staring at hex editor. At this time WMN.DAT archive from Wangan Midnight is extractable. | ||||
| * | Initial commit | Kamil Kaminski | 2015-04-15 | 3 | -0/+537 |
