From cd43cae2c7bcf4335baaeefdf36de95e2059d0ff Mon Sep 17 00:00:00 2001 From: Kamil Kaminski Date: Sun, 21 Aug 2011 21:19:42 -0500 Subject: up the resolution to 640x480 --- shader.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/shader.c b/shader.c index 60b9a11..9b7d354 100644 --- a/shader.c +++ b/shader.c @@ -111,7 +111,7 @@ static size_t loadfile_to_mem(char *fname, char **memory) fseek(file, 0, SEEK_END); size_t end = ftell(file); fseek(file, 0, SEEK_SET); - + *memory = (char *) malloc(sizeof(char) * end); if (!memory) { @@ -418,7 +418,7 @@ static void setup_sdl(void) SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); - if ((screen = SDL_SetVideoMode(320, 240, 32, SDL_OPENGL | SDL_RESIZABLE)) == NULL) + if ((screen = SDL_SetVideoMode(640, 480, 32, SDL_OPENGL | SDL_RESIZABLE)) == NULL) { fprintf(stderr, "SDL: unable to set video mode: %s\n", SDL_GetError()); exit(-1); @@ -429,8 +429,8 @@ static void setup_sdl(void) * for OpenGL, we do this ourselves */ SDL_Event resizeEvent; resizeEvent.type = SDL_VIDEORESIZE; - resizeEvent.resize.w = 320; - resizeEvent.resize.h = 240; + resizeEvent.resize.w = 640; + resizeEvent.resize.h = 480; SDL_PushEvent(&resizeEvent); } -- cgit v1.2.3