#ifndef _GRID_H_ #define _GRID_H_ #include "piece.h" #include <cstdio> #include <iostream> #include <string> #include <vector> using std::string; using std::cout; using std::endl; using std::vector; class Grid { private: int rows; int cols; int numOfMoves; int lastMoved; int lastMoveDir; vector<Piece> pieces; vector<string> moves; string *board; public: Grid(void); /* we do not need a copy constructor since the deault shallow copy will be fine */ //Grid(const Grid &); int *getRows(void); int *getCols(void); int *getNumOfMoves(void); vector<Piece> *getPieces(void); void setRows(int); void setCols(int); void addMove(string); void markPiecesPos(void); }; #endif