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-rw-r--r--sdl/GL_notes.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/sdl/GL_notes.txt b/sdl/GL_notes.txt
index b155d88..0a19bbb 100644
--- a/sdl/GL_notes.txt
+++ b/sdl/GL_notes.txt
@@ -66,7 +66,7 @@ Shadow Mapping
Shaders
- VP: to mimick fixed functionality, multiply incoming vertex by MVP (modelview/projection matrices)
- if no transfomration took place, just transfer the vertex data into next stage, clipping AFAIK
+ if no transformation took place, just transfer the vertex data into next stage, clipping AFAIK
Vertex Shader--you can write code for tasks such as:
- Vertex position transformation using the modelview and projection matrices