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-rw-r--r--sdl/GL_notes.txt6
1 files changed, 5 insertions, 1 deletions
diff --git a/sdl/GL_notes.txt b/sdl/GL_notes.txt
index 23795e9..ac51035 100644
--- a/sdl/GL_notes.txt
+++ b/sdl/GL_notes.txt
@@ -2,6 +2,9 @@ Performance
- Depth Testing, aka Z-buffer
- Culling: don't render what you can't see
+Ideas
+- Use scissor test or bind texture for HUD display?
+
Terms
- Winding: by default, primitives that follow in CCW fashion are front facing
@@ -36,7 +39,8 @@ Terms
- Dithering: simulate displaying wider range of colors on on systems with small
amount of colors
- Texture Filtering: process of calculating color fragments from a stretched or
- shrunken texture map
+ shrunken texture map
+ - Fragments: color values placed in the color buffer
OBJ Loader
- glGenTextures()