diff options
Diffstat (limited to 'sdl/GL_notes.txt')
-rw-r--r-- | sdl/GL_notes.txt | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/sdl/GL_notes.txt b/sdl/GL_notes.txt index 23795e9..ac51035 100644 --- a/sdl/GL_notes.txt +++ b/sdl/GL_notes.txt @@ -2,6 +2,9 @@ Performance - Depth Testing, aka Z-buffer - Culling: don't render what you can't see +Ideas +- Use scissor test or bind texture for HUD display? + Terms - Winding: by default, primitives that follow in CCW fashion are front facing @@ -36,7 +39,8 @@ Terms - Dithering: simulate displaying wider range of colors on on systems with small amount of colors - Texture Filtering: process of calculating color fragments from a stretched or - shrunken texture map + shrunken texture map + - Fragments: color values placed in the color buffer OBJ Loader - glGenTextures() |