summaryrefslogtreecommitdiffstats
path: root/sdl/GL_todo.txt
diff options
context:
space:
mode:
Diffstat (limited to 'sdl/GL_todo.txt')
-rw-r--r--sdl/GL_todo.txt5
1 files changed, 3 insertions, 2 deletions
diff --git a/sdl/GL_todo.txt b/sdl/GL_todo.txt
index e269185..4c2303e 100644
--- a/sdl/GL_todo.txt
+++ b/sdl/GL_todo.txt
@@ -1,5 +1,6 @@
pass for now:
-- cast a shadow
+- cast a shadow | can be done using shadow map
+- reflection, build on blending, needs stencil magic? | possible with shaders?
wip:
- extend m3d
@@ -10,9 +11,9 @@ todo:
- look at mesa's sources and borrow OSD stuff
- GL error checking and extensions
- split SDL
-- reflection, build on blending, needs stencil magic?
- draw inhabitants, that would accept a texture id
- fps counter in seperate file, could draw to SDL surface
+- remap the keys, so we can fly in the scene
pyramid:
- could do with 2 textures and practice generating and binding textures