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-rw-r--r--sdl/glframe.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/sdl/glframe.c b/sdl/glframe.c
index b8b45d9..c61f651 100644
--- a/sdl/glframe.c
+++ b/sdl/glframe.c
@@ -8,7 +8,6 @@
*/
#include "glframe.h"
-#include "math3d.h"
void glframe_reset(GLFrame *frame)
{
@@ -25,7 +24,7 @@ void glframe_reset(GLFrame *frame)
frame->v_up[2] = 0.0f;
}
-/* get a 4x4 transformation matrix that describes the ccamera orientation */
+/* get a 4x4 transformation matrix that describes the camera orientation */
void glframe_get_camera_orientation(GLFrame *frame, M3DMatrix44f m)
{
M3DVector3f x, z;
@@ -63,7 +62,7 @@ void glframe_get_camera_orientation(GLFrame *frame, M3DMatrix44f m)
/* some of the code is unimplemented */
void glframe_apply_camera_transform(GLFrame *frame)
{
- /* XXX: rotation only, should passed in as a parameter */
+ /* XXX: rotation only, should be passed in as a parameter */
int rot_only = 0;
M3DMatrix44f m;
@@ -95,7 +94,7 @@ void glframe_rotate_local_y(GLFrame *frame, float angle)
{
M3DMatrix44f rotMat;
- /* just Rotate around the up vector */
+ /* just rotate around the up vector */
/* create a rotation matrix around my Up (Y) vector */
m3dRotationMatrix44f(rotMat, angle, frame->v_up[0], frame->v_up[1], frame->v_up[2]);