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-rw-r--r--sdl/math3d.h69
1 files changed, 49 insertions, 20 deletions
diff --git a/sdl/math3d.h b/sdl/math3d.h
index 670b4af..875757c 100644
--- a/sdl/math3d.h
+++ b/sdl/math3d.h
@@ -18,34 +18,33 @@ typedef float M3DVector3f[3]; /* vector of 3 floats */
typedef float M3DVector2f[2]; /* vector of 2 floats */
/* math function prototypes */
-void m3dFindNormalf(M3DVector3f, const M3DVector3f, const M3DVector3f,
- const M3DVector3f);
+void m3dFindNormalf(M3DVector3f, const M3DVector3f, const M3DVector3f, const M3DVector3f);
void m3dLoadIdentity33f(M3DMatrix33f);
void m3dLoadIdentity44f(M3DMatrix44f);
-void m3dGetPlaneEquationf(M3DVector4f, const M3DVector3f,
- const M3DVector3f, const M3DVector3f);
+void m3dGetPlaneEquationf(M3DVector4f, const M3DVector3f, const M3DVector3f, const M3DVector3f);
void m3dRotationMatrix44f(M3DMatrix44f, float, float, float, float);
void m3dMakePlanarShadowMatrixf(M3DMatrix44f, const M3DVector4f, const M3DVector3f);
void m3dMatrixMultiply44f(M3DMatrix44f, const M3DMatrix44f, const M3DMatrix44f);
void m3dPrintMatrix44f(const M3DMatrix44f);
+int m3dInvertMatrix44f(M3DMatrix44f, const M3DMatrix44f);
static inline void m3dCrossProductf(M3DVector3f result, const M3DVector3f u,
- const M3DVector3f v)
+ const M3DVector3f v)
{
- result[0] = u[1] * v[2] - v[1] * u[2];
+ result[0] = u[1] * v[2] - v[1] * u[2];
result[1] = -u[0] * v[2] + v[0] * u[2];
- result[2] = u[0] * v[1] - v[0] * u[1];
+ result[2] = u[0] * v[1] - v[0] * u[1];
}
-static inline void m3dTransformVector3f(M3DVector3f vOut, const M3DVector3f v,
- const M3DMatrix44f m)
+static inline void m3dTransformVector3f(M3DVector3f vout, const M3DVector3f v,
+ const M3DMatrix44f m)
{
- vOut[0] = m[0] * v[0] + m[4] * v[1] + m[8] * v[2] + m[12];
- vOut[1] = m[1] * v[0] + m[5] * v[1] + m[9] * v[2] + m[13];
- vOut[2] = m[2] * v[0] + m[6] * v[1] + m[10] * v[2] + m[14];
+ vout[0] = m[0] * v[0] + m[4] * v[1] + m[8] * v[2] + m[12];
+ vout[1] = m[1] * v[0] + m[5] * v[1] + m[9] * v[2] + m[13];
+ vout[2] = m[2] * v[0] + m[6] * v[1] + m[10] * v[2] + m[14];
}
-static inline void m3dScaleVector3f(M3DVector3f v, float scale)
+static inline void m3dScaleVector3f(M3DVector3f v, const float scale)
{
v[0] *= scale;
v[1] *= scale;
@@ -67,18 +66,19 @@ static inline void m3dNormalizeVectorf(M3DVector3f u)
m3dScaleVector3f(u, 1.0f / m3dGetVectorLengthf(u));
}
-static inline void m3dTranslateMatrix44f(M3DMatrix44f m, float x, float y,
- float z)
+static inline void m3dTranslateMatrix44f(M3DMatrix44f m, const float x,
+ const float y, const float z)
{
m[12] += x;
m[13] += y;
m[14] += z;
}
-static inline void m3dScaleMatrix44f(M3DMatrix44f m, float x, float y, float z)
+static inline void m3dScaleMatrix44f(M3DMatrix44f m, const float x,
+ const float y, const float z)
{
- m[0] *= x;
- m[5] *= y;
+ m[0] *= x;
+ m[5] *= y;
m[10] *= z;
}
@@ -95,8 +95,7 @@ static inline void m3dScaleMatrix44f(M3DMatrix44f m, float x, float y, float z)
} \
}
-static inline void m3dTransposeMatrix44f(M3DMatrix44f dst,
- const M3DMatrix44f src)
+static inline void m3dTransposeMatrix44f(M3DMatrix44f dst, const M3DMatrix44f src)
{
TRANSPOSE44(dst, src);
}
@@ -106,5 +105,35 @@ static inline void m3dCopyVector3f(M3DVector3f dst, const M3DVector3f src)
memcpy(dst, src, sizeof(M3DVector3f));
}
+static inline void m3dSetMatrixColumn44f(M3DMatrix44f dst, const M3DVector4f src,
+ const int col)
+{
+ memcpy(dst + (4 * col), src, sizeof(float) * 4);
+}
+
+
+
+static inline void m3dLoadVector2f(M3DVector2f v, const float x, const float y)
+{
+ v[0] = x;
+ v[1] = y;
+}
+
+static inline void m3dLoadVector3f(M3DVector3f v, const float x, const float y, const float z)
+{
+ v[0] = x;
+ v[1] = y;
+ v[2] = z;
+}
+
+static inline void m3dLoadVector4f(M3DVector4f v, const float x, const float y,
+ const float z, const float w)
+{
+ v[0] = x;
+ v[1] = y;
+ v[2] = z;
+ v[3] = w;
+}
+
#endif