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* pyramid: fixed the camera, awesomeKyle K2010-10-132-15/+18
* Initial cameraKyle K2010-10-138-12/+189
* gltools: cleanup DrawJet()Kyle K2010-10-131-84/+42
* CleanupsKyle K2010-10-137-583/+681
* pyramid: add func declaration from man pageKyle K2010-10-101-0/+1
* pyramid: change ground color to magnetaKyle K2010-10-071-0/+1
* glut: remove few newlinesKyle K2010-10-071-6/+0
* misc correctionsKyle K2010-10-072-2/+10
* pyramid: fix escapeKyle K2010-10-031-3/+7
* miscKyle K2010-10-032-0/+4
* pyramid: fix multiple keys inputKyle K2010-10-031-9/+10
* pyramid: draw groundKamil Kaminski2010-10-031-1/+21
* pyramid: raise pyramid off the groundKamil Kaminski2010-10-031-7/+7
* pyramid: cap to 300 fpsKamil Kaminski2010-10-032-1/+15
* pyramid: disable fps counterKyle K2010-09-301-2/+7
* pyramid: half-assed fps counter, for funKamil Kaminski2010-09-301-2/+14
* pyramid: remove few newlinesKamil Kaminski2010-09-291-8/+0
* pyramid: slow down rotations moreKyle K2010-09-291-4/+4
* pyramid: slow down the rotationsKyle K2010-09-291-4/+4
* pyramid: handle multiple keysKyle K2010-09-281-14/+41
* pyramid: fix the SDL_SetVideoMode() on window resizeKyle K2010-09-281-1/+4
* Initial commitKyle K2010-09-2810-0/+2100