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* sdl: enable multisampling after the checksHEADmasterKyle K2011-08-091-4/+4
* sdl: mistook logical OR with conditionalKyle K2011-08-091-3/+3
* sdl: move gl state settings to gldraw.cKyle K2011-07-233-8/+13
* sdl: tidy up the comments, format the codeKyle K2011-07-197-77/+137
* sdl: event handler, handle a case where user doesn't define vtblKyle K2011-07-194-23/+64
* sdl: reworked event handler a bit, still thinking about C++Kyle K2011-07-192-43/+53
* sdl: unglobalize struct platform variableKyle K2011-07-194-39/+40
* sdl: introduce a vtbl for event handlerKyle K2011-07-193-3/+43
* sdl: forgot to zero out client structKyle K2011-07-183-7/+8
* sdl: add a seperate file for event handlingKyle K2011-07-187-112/+170
* sdl: make platform more generic by splitting some code into client structKyle K2011-07-185-64/+100
* sdl: implement loading config file using LuaKyle K2011-07-1811-94/+376
* sdl: handle anisotropic filteringKyle K2011-07-182-10/+42
* sdl: tweak opengl stateKyle K2011-07-135-43/+92
* add loading texture functions and tweak sdl initunknown2011-07-1213-84/+363
* kill whitespace, I need to learn vim highlightingKyle K2011-07-071-9/+9
* create a gldraw.[ch] for models, also introduce few functionsKyle K2011-07-077-518/+638
* sync upKyle K2011-07-049-78/+103
* add few new functions to glframe.cKyle K2011-07-036-72/+399
* new glframe_rotate_local_x functionKyle K2011-07-036-14/+78
* split moreKyle K2011-07-029-223/+289
* sdl: move code around, introduce concept of a platformKyle K2011-07-023-95/+119
* sdl: split code, update makefile, fix header inclusionKyle K2011-07-018-107/+121
* Makefile: touch up the makefilesKyle K2011-07-016-66/+60
* glut: modify mingw32's permissionsKyle K2011-01-171-0/+0
* s/LFLAGS/LDFLAGSKyle K2011-01-174-8/+8
* sdl: add icon to window headingKyle K2011-01-173-3/+9
* sdl: fix blank screen in Windows XPKyle K2011-01-173-6/+12
* sdl: add mingw32 targetKyle K2011-01-161-0/+33
* glut: add mingw32 targetKyle K2011-01-161-0/+24
* prepare shader filesKyle K2010-11-082-0/+15
* MehKyle K2010-11-086-18/+143
* GL_notes.txt: start taking notes on shadersKyle K2010-10-181-1/+5
* GL_todo.txt: new thoughts, commit below should read *GL_notes.txt*Kyle K2010-10-182-4/+5
* GL_todo.txt: some thoughts on the shadow mappingKyle K2010-10-182-9/+17
* glut: slim down the math3d.c and math3d.hKyle K2010-10-164-388/+26
* pyramid: switch from immiediate redering to display listKyle K2010-10-152-4/+26
* math3d: miscKyle K2010-10-153-15/+15
* Rename moreKyle K2010-10-153-31/+30
* Check OpenGL version, moved some code around, renamed functionsKyle K2010-10-154-48/+53
* pyramid: get rid of tabsKyle K2010-10-141-6/+6
* pyramid: remove duplicate lineKyle K2010-10-141-4/+3
* pyramid: lighting tweaksKyle K2010-10-142-13/+21
* Add GL_todo.txt fileKyle K2010-10-142-9/+44
* pyramid: moved code aroundKyle K2010-10-136-82/+103
* pyramid: enabled fogKyle K2010-10-133-3/+30
* pyramid: fixed the camera, awesomeKyle K2010-10-132-15/+18
* Initial cameraKyle K2010-10-138-12/+189
* gltools: cleanup DrawJet()Kyle K2010-10-131-84/+42
* CleanupsKyle K2010-10-137-583/+681