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authorKyle K <kylek389@gmail.com>2010-10-14 00:46:39 -0500
committerKamil Kaminski <kamilkss@gmail.com>2010-10-14 00:46:39 -0500
commit5fea698cd896f80f0ddcd93c6fb40498d3ba5d0c (patch)
tree633dfd168fcad47802806454f5bebcc8e0599607
parent982bdae0bcb7158e96be398371c73187315bc437 (diff)
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pyramid: get rid of tabs
-rw-r--r--sdl/pyramid.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/sdl/pyramid.c b/sdl/pyramid.c
index 0b5d261..c8595b2 100644
--- a/sdl/pyramid.c
+++ b/sdl/pyramid.c
@@ -85,7 +85,7 @@ static void SetupRC()
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, whiteLight);
glLightfv(GL_LIGHT0, GL_AMBIENT, sourceLight);
glLightfv(GL_LIGHT0, GL_DIFFUSE, fBrightLight);
- glLightfv(GL_LIGHT0, GL_SPECULAR, fBrightLight);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, fBrightLight);
glLightfv(GL_LIGHT0, GL_POSITION, lightPos);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
@@ -260,10 +260,10 @@ static void render(void)
/* save the matrix state and do the rotations */
glPushMatrix();
- /* apply camera transform, and draw the ground */
- apply_camera_transform(&camera);
- glColor3ub(255, 0, 255);
- draw_ground();
+ /* apply camera transform, and draw the ground */
+ apply_camera_transform(&camera);
+ glColor3ub(255, 0, 255);
+ draw_ground();
/* move object back and do in place rotation */
glTranslatef(0.0f, 0.2f, -3.5f);
@@ -349,7 +349,7 @@ int main(int argc, char **argv)
#ifdef STAT_FPS
deltaclock = SDL_GetTicks() - startclock;
if (deltaclock != 0 )
- current_fps = 1000 / deltaclock;
+ current_fps = 1000 / deltaclock;
static char buffer[30] = { 0 };
sprintf(buffer, "Textured Pyramid: %04d fps", current_fps);