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authorKyle K <kylek389@gmail.com>2011-07-07 23:20:03 -0500
committerKamil Kaminski <kamilkss@gmail.com>2011-07-07 23:20:03 -0500
commit4150b0db22bbf191eb27a90d6abd589cf4e64aa6 (patch)
treeb6fd5cf74ccf53da926ae22c97ee70f40d43cbb1
parent2b29d6b81b8e20fc6c903fe839abbb833c5f18bd (diff)
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kill whitespace, I need to learn vim highlighting
-rw-r--r--sdl/gldraw.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/sdl/gldraw.c b/sdl/gldraw.c
index 67f317b..ed455e0 100644
--- a/sdl/gldraw.c
+++ b/sdl/gldraw.c
@@ -27,25 +27,25 @@ void glDrawSnowman(void)
/* mid section */
glTranslatef(0.0f, .550f, 0.0f);
gluSphere(pObj, .3f, 26, 13);
-
+
/* head */
glTranslatef(0.0f, 0.45f, 0.0f);
gluSphere(pObj, 0.24f, 26, 13);
-
+
/* eyes */
glColor3f(0.0f, 0.0f, 0.0f);
glTranslatef(0.1f, 0.1f, 0.21f);
gluSphere(pObj, 0.02f, 26, 13);
-
+
glTranslatef(-0.2f, 0.0f, 0.0f);
gluSphere(pObj, 0.02f, 26, 13);
-
+
/* nose */
glColor3f(1.0f, 0.3f, 0.3f);
glTranslatef(0.1f, -0.12f, 0.0f);
gluCylinder(pObj, 0.04f, 0.0f, 0.3f, 26, 13);
glPopMatrix();
-
+
/* hat */
glPushMatrix();
glColor3f(0.0f, 0.0f, 0.0f);
@@ -143,7 +143,7 @@ void glDrawTriangle(void)
glVertex3fv(vCorners[3]);
glTexCoord2f(0.0f, 0.0f);
glVertex3fv(vCorners[4]);
-
+
/* front face */
m3dFindNormalf(vNormal, vCorners[0], vCorners[4], vCorners[3]);
glNormal3fv(vNormal);
@@ -153,7 +153,7 @@ void glDrawTriangle(void)
glVertex3fv(vCorners[4]);
glTexCoord2f(1.0f, 0.0f);
glVertex3fv(vCorners[3]);
-
+
/* left face */
m3dFindNormalf(vNormal, vCorners[0], vCorners[1], vCorners[4]);
glNormal3fv(vNormal);
@@ -173,7 +173,7 @@ void glDrawTriangle(void)
glVertex3fv(vCorners[2]);
glTexCoord2f(1.0f, 0.0f);
glVertex3fv(vCorners[1]);
-
+
/* right face */
m3dFindNormalf(vNormal, vCorners[0], vCorners[3], vCorners[2]);
glNormal3fv(vNormal);
@@ -267,7 +267,7 @@ void glDrawUnitAxes(void)
}
/* draw a torus (doughnut), using the current 1d texture for light shading */
-void glDrawTorus(GLfloat majorRadius, GLfloat minorRadius, GLint numMajor,
+void glDrawTorus(GLfloat majorRadius, GLfloat minorRadius, GLint numMajor,
GLint numMinor)
{
M3DVector3f vNormal;