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pass for now:
- cast a shadow

wip:
- extend m3d

todo:
- xbox controller
- obj loader
- look at mesa's sources and borrow OSD stuff
- GL error checking and extensions
- split SDL
- reflection, build on blending, needs stencil magic?
- draw inhabitants, that would accept a texture id
- fps counter in seperate file, could draw to SDL surface

pyramid:
- could do with 2 textures and practice generating and binding textures