summaryrefslogtreecommitdiffstats
path: root/sdl/GL_todo.txt
blob: aea6032de7a084e28c30b81e9e15cd7a30f3d570 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
pass for now:
- cast a shadow

wip:
- extend m3d

todo:
- create camera struct/class and walk with arrow keys, gluLookAt() ?
- enable fog
- xbox controller
- obj loader
- look at mesa's sources and borrow OSD stuff
- GL error checking and extensions
- split SDL

notes:
- texture matrix!?
- texture filtering: process of calculating color fragments from a stretched or
  shrunken texture map
 
obj loader:
- glGenTextures()
- glBindTextures()