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 | pass for now:
- cast a shadow
wip:
- extend m3d
todo:
- create camera struct/class and walk with arrow keys, gluLookAt() ?
- enable fog
- xbox controller
- obj loader
- look at mesa's sources and borrow OSD stuff
- GL error checking and extensions
- split SDL
notes:
- texture matrix!?
- texture filtering: process of calculating color fragments from a stretched or
  shrunken texture map
 
obj loader:
- glGenTextures()
- glBindTextures()
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