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#
#
# Note: object targets are not valid and get recompiled everytime simply
# because they do not point to a valid location
#
BIN = pyramid
SRC = pyramid.c math3d.c gltools.c glframe.c shader.c platform.c window.c
CC = gcc
CFLAGS = -Wall -std=c99
DBGFLAGS = -g -O0
ifdef DEBUG
CFLAGS += $(DBGFLAGS)
else
CFLAGS += -O2 -march=native -mtune=native
endif
LDFLAGS = -lGLEW -lGL -lGLU -lm -lglut
SDL_CFLAGS := $(shell sdl-config --cflags)
SDL_LDFLAGS := $(shell sdl-config --libs)
SDL_image_CFLAGS := $(shell pkg-config --cflags SDL_image)
SDL_image_LDFLAGS := $(shell pkg-config --libs SDL_image)
OBJ_DIR = obj
OBJ_REL = $(addsuffix .o, $(subst .c,,$(SRC)))
OBJ_ABS = $(addprefix $(OBJ_DIR)/, $(addsuffix .o, $(subst .c,,$(SRC))))
$(BIN): $(OBJ_DIR) $(OBJ_REL)
$(CC) $(LDFLAGS) $(SDL_LDFLAGS) $(SDL_image_LDFLAGS) $(OBJ_ABS) -o $@
pyramid.o: %.o: %.c math3d.h gltools.h glframe.h platform.h
$(CC) -c $(CFLAGS) $(SDL_CFLAGS) $(SDL_image_CFLAGS) $< -o $(OBJ_DIR)/$@
math3d.o: %.o: %.c %.h
$(CC) -c $(CFLAGS) $< -o $(OBJ_DIR)/$@
gltools.o: %.o: %.c %.h math3d.h
$(CC) -c $(CFLAGS) $< -o $(OBJ_DIR)/$@
glframe.o: %.o: %.c %.h math3d.h
$(CC) -c $(CFLAGS) $< -o $(OBJ_DIR)/$@
shader.o: %.o: %.c %.h
$(CC) -c $(CFLAGS) $< -o $(OBJ_DIR)/$@
platform.o: %.o: %.c %.h
$(CC) -c $(CFLAGS) $(SDL_CFLAGS) $(SDL_image_CFLAGS) $< -o $(OBJ_DIR)/$@
window.o: %.o: %.c %.h
$(CC) -c $(CFLAGS) $(SDL_CFLAGS) $(SDL_image_CFLAGS) $< -o $(OBJ_DIR)/$@
$(OBJ_DIR):
mkdir -p $(OBJ_DIR)
.PHONY: clean info
clean:
@rm -rf $(OBJ_DIR)
@rm -f $(BIN)
info:
@echo $(OBJ_REL)
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