summaryrefslogtreecommitdiffstats
path: root/sdl/event.c
blob: c3120af4dc1c878751b72bf0102c7f78cf01f9ec (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
/* event.c
 *
 * Event Handler
 *
 * notes: It would be useful to create a following function
 *        register_signal(SDL_HOLDDOWN, EVENT_ACTION_INCR, float *p, float val)
 *
 *        struct platform is still passed globally
 *
 */

#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include "client.h"
#include "glframe.h"
#include "platform.h"
#include "window.h"
#include "event.h"

extern struct platform p;
extern int program_running;

/* our function table */
static struct event_vtbl event_tbl;

int event_handler_init(struct event_vtbl *tbl)
{
    if (!tbl)
        return -1;

    event_tbl = *tbl;

    /* predefined handlers that are automatically provided */
    if (!event_tbl.windowresize)
        event_tbl.windowresize = window_resize;

    return 0;
}

/* process SDL events */
void sdl_process_events(void)
{
    SDL_Event event;
    SDLKey sym;
    static unsigned int keys_held[323];

    /* helper flag for event_keydown() */
    int flag = 0;

    while (SDL_PollEvent(&event))
    {
        sym = event.key.keysym.sym;

        switch (event.type)
        {
            /* keyboard event */
            case SDL_KEYUP:
            {
                /* reset the key to 0 */
                keys_held[sym] = 0;
                break;
            }
            case SDL_KEYDOWN:
            {
                keys_held[sym] = 1;
                if (event_tbl.keydown)
                    event_tbl.keydown(&event.key.keysym, keys_held, flag);
                break;
            }
            case SDL_VIDEORESIZE:
            {
                if (event_tbl.windowresize)
                    event_tbl.windowresize(event.resize.w, event.resize.h);
                break;
            }
            case SDL_QUIT:
            {
                program_running = 0;
                break;
            }
            default:
                break;
        }
    }

    /* below code has to be placed here, check for keys that are being constantly held */
    if (keys_held[SDLK_w] || keys_held[SDLK_s] || keys_held[SDLK_a] || keys_held[SDLK_d] ||
        keys_held[SDLK_UP] || keys_held[SDLK_DOWN] || keys_held[SDLK_LEFT] || keys_held[SDLK_RIGHT] ||
        keys_held[SDLK_n] || keys_held[SDLK_m])
    {
        flag = !flag;
        event_keydown(NULL, keys_held, flag);
    }
    else
        flag = !flag;
}

/* here are the event handler functions */
void event_keydown(SDL_keysym *keysym, const unsigned int *keys_held, const int flag)
{
    if (!flag)
    {
        switch (keysym->sym)
        {
        case SDLK_ESCAPE: program_running = 0; break;
        case SDLK_w: p.c->xrot -= 5.0f; break;
        case SDLK_s: p.c->xrot += 5.0f; break;
        case SDLK_a: p.c->yrot -= 5.0f; break;
        case SDLK_d: p.c->yrot += 5.0f; break;
        case SDLK_UP: glframe_move_forward(&p.camera, 0.5f); break;
        case SDLK_DOWN: glframe_move_forward(&p.camera, -0.5f); break;
        case SDLK_LEFT: glframe_rotate_local_y(&p.camera, 0.1f); break;
        case SDLK_RIGHT: glframe_rotate_local_y(&p.camera, -0.1f); break;
        case SDLK_n: glframe_rotate_local_x(&p.camera, 0.1f); break;
        case SDLK_m: glframe_rotate_local_x(&p.camera, -0.1f); break;
        default: break;
        }
    }
    else
    {
        if (keys_held[SDLK_w])
            p.c->xrot -= 5.0f;
        if (keys_held[SDLK_s])
            p.c->xrot += 5.0f;
        if (keys_held[SDLK_a])
            p.c->yrot -= 5.0f;
        if (keys_held[SDLK_d])
            p.c->yrot += 5.0f;

        if (keys_held[SDLK_UP])
            glframe_move_forward(&p.camera, 0.05f);
        if (keys_held[SDLK_DOWN])
            glframe_move_forward(&p.camera, -0.05f);
        if (keys_held[SDLK_LEFT])
            glframe_rotate_local_y(&p.camera, 0.02f);
        if (keys_held[SDLK_RIGHT])
            glframe_rotate_local_y(&p.camera, -0.02f);

        if (keys_held[SDLK_n])
            glframe_rotate_local_x(&p.camera, 0.02f);
        if (keys_held[SDLK_m])
            glframe_rotate_local_x(&p.camera, -0.02f);
    }

    p.c->xrot = (GLfloat) ((const int) p.c->xrot % 360);
    p.c->yrot = (GLfloat) ((const int) p.c->yrot % 360);
}