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/* event.c
 *
 * Event Handler
 *
 *
 */

#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <assert.h>
#include "client.h"
#include "glframe.h"
#include "platform.h"
#include "window.h"
#include "event.h"

extern int program_running;

/* an event handler struct that contains a table with function pointers */
static struct event_handler event_handler;

/* when user inputs NULL for tbl, generic functions get stubbed */
int event_handler_init(struct platform *plat, struct event_vtbl *tbl)
{
    if (!plat)
        return -1;

    event_handler.p = plat;

    if (tbl)
        event_handler.funcs = *tbl;
    else
    {
        memset(&event_handler.funcs, 0, sizeof(event_handler.funcs));
        fprintf(stdout, "event: generic event handler will be provided\n");
    }

    /* predefined generic handlers that are automatically provided */
    if (!event_handler.funcs.keydown)
        event_handler.funcs.keydown = &event_keydown_gen;

    if (!event_handler.funcs.windowresize)
        event_handler.funcs.windowresize = &window_resize;

    if (!event_handler.funcs.quit)
        event_handler.funcs.quit = &event_quit_gen;

    return 0;
}

/* process SDL events */
void sdl_process_events(void)
{
    SDL_Event event;
    SDLKey sym;
    unsigned int *keys_held = event_handler.keys_held;

    event_handler.key_held = 0;

    while (SDL_PollEvent(&event))
    {
        sym = event.key.keysym.sym;

        switch (event.type)
        {
            /* keyboard event */
            case SDL_KEYUP:
            {
                /* reset the key to 0 */
                keys_held[sym] = 0;
                break;
            }
            case SDL_KEYDOWN:
            {
                keys_held[sym] = 1;
                if (event_handler.funcs.keydown)
                    event_handler.funcs.keydown(&event.key.keysym);
                break;
            }
            case SDL_VIDEORESIZE:
            {
                assert(event_handler.funcs.windowresize);
                event_handler.funcs.windowresize(event.resize.w, event.resize.h);
                break;
            }
            case SDL_QUIT:
            {
                assert(event_handler.funcs.quit);
                event_handler.funcs.quit();
                break;
            }
            default:
                break;
        }
    }

    /* below code has to be placed here, check for keys that are being constantly held */
    if (keys_held[SDLK_w]    || keys_held[SDLK_s]     || keys_held[SDLK_a]    ||
        keys_held[SDLK_d]    || keys_held[SDLK_UP]    || keys_held[SDLK_DOWN] ||
        keys_held[SDLK_LEFT] || keys_held[SDLK_RIGHT] || keys_held[SDLK_n]    ||
        keys_held[SDLK_m])
    {
        event_handler.key_held = !event_handler.key_held;
        event_handler.funcs.keydown(NULL);
    }
}

/* generic handler function, an exception is window_resize, it is declared
 * in window.c */
void event_keydown_gen(SDL_keysym *keysym)
{
    if (!keysym)
        return;

    switch (keysym->sym)
    {
        case SDLK_ESCAPE:
            event_handler.funcs.quit();
            break;
        case SDLK_r:
            glframe_reset(&(*event_handler.p).camera);
            break;
        default:
            break;
    }
}

void event_quit_gen(void)
{
    program_running = 0;
}

/* here are the client event handler functions */
void event_keydown(SDL_keysym *keysym)
{
    const unsigned int *keys_held = event_handler.keys_held;
    struct platform *p = event_handler.p;

    /* a flag is toggled on if the keys that we are interested in are being held */
    if (event_handler.key_held)
    {
        if (keys_held[SDLK_w])
            p->c->xrot -= 5.0f;
        if (keys_held[SDLK_s])
            p->c->xrot += 5.0f;
        if (keys_held[SDLK_a])
            p->c->yrot -= 5.0f;
        if (keys_held[SDLK_d])
            p->c->yrot += 5.0f;

        if (keys_held[SDLK_UP])
            glframe_move_forward(&p->camera, 0.05f);
        if (keys_held[SDLK_DOWN])
            glframe_move_forward(&p->camera, -0.05f);
        if (keys_held[SDLK_LEFT])
            glframe_rotate_local_y(&p->camera, 0.02f);
        if (keys_held[SDLK_RIGHT])
            glframe_rotate_local_y(&p->camera, -0.02f);

        if (keys_held[SDLK_n])
            glframe_rotate_local_x(&p->camera, 0.02f);
        if (keys_held[SDLK_m])
            glframe_rotate_local_x(&p->camera, -0.02f);
    }
    else
    {
        switch (keysym->sym)
        {
        case SDLK_ESCAPE:
            program_running = 0;
            break;
        case SDLK_r:
            glframe_reset(&(*event_handler.p).camera);
            break;
        case SDLK_w:
            p->c->xrot -= 5.0f;
            break;
        case SDLK_s:
            p->c->xrot += 5.0f;
            break;
        case SDLK_a:
            p->c->yrot -= 5.0f;
            break;
        case SDLK_d:
            p->c->yrot += 5.0f;
            break;
        case SDLK_UP:
            glframe_move_forward(&p->camera, 0.5f);
            break;
        case SDLK_DOWN:
            glframe_move_forward(&p->camera, -0.5f);
            break;
        case SDLK_LEFT:
            glframe_rotate_local_y(&p->camera, 0.1f);
            break;
        case SDLK_RIGHT:
            glframe_rotate_local_y(&p->camera, -0.1f);
            break;
        case SDLK_n:
            glframe_rotate_local_x(&p->camera, 0.1f);
            break;
        case SDLK_m:
            glframe_rotate_local_x(&p->camera, -0.1f);
            break;
        default:
            break;
        }
    }

    p->c->xrot = (GLfloat) ((const int) p->c->xrot % 360);
    p->c->yrot = (GLfloat) ((const int) p->c->yrot % 360);
}