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#ifndef _GLFRAME_H_
#define _GLFRAME_H_

#include "math3d.h"

typedef struct
{
    M3DVector3f v_location; /* location */
    M3DVector3f v_forward;  /* where am I heading */
    M3DVector3f v_up;       /* which way is up */   
} GLFrame;

/* function prototypes */
void glframe_reset(GLFrame *);
void glframe_get_camera_orientation(GLFrame *, M3DMatrix44f);
void glframe_apply_camera_transform(GLFrame *);
void glframe_move_forward(GLFrame *, float);
void glframe_rotate_local_y(GLFrame *, float);

#endif