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#ifndef _SDL_TOOLS_
#define _SDL_TOOLS_

#define FRAMES_PER_SECOND 60

extern const char *arrow[];

/* function prototypes */
extern void sdlFrameControl(unsigned int);
SDL_Cursor *sdlInitCursor(const char *image[]);
unsigned int sdlTimerCallback(unsigned int, void *);
GLuint sdltLoadGLTexture(SDL_Surface *, GLfloat *);

#endif