diff options
Diffstat (limited to 'objloader.c')
-rw-r--r-- | objloader.c | 217 |
1 files changed, 217 insertions, 0 deletions
diff --git a/objloader.c b/objloader.c new file mode 100644 index 0000000..c0b4ddd --- /dev/null +++ b/objloader.c @@ -0,0 +1,217 @@ +/* + * Kamil Kaminski + * kamilkss@gmail.com + * + * OBJ Loader + * Look at line 194 + */ + +#include <SDL/SDL.h> +#include <SDL/SDL_image.h> +#include "math3d.h" + +#include "obj.h" + +/* global */ +int program_running = 1; + +static void resize(int w, int h) +{ + printf("window: resizing to %dx%d\n", w, h); + GLfloat fAspect = (GLfloat) w / (GLfloat) h; + if (h == 0) + h = 1; + glViewport(0, 0, w, h); + + /* reset coordinate system */ + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + + /* produce the perspective projection */ + gluPerspective(40.0f, fAspect, 1.0, 40.0); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + /* this needs to be ran again, glut does it for you I suppose */ + SDL_SetVideoMode(w, h, 32, SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_RESIZABLE); +} + +static void SetupRC() +{ + /* light values and coordinates */ + GLfloat whiteLight[] = { 0.05f, 0.05f, 0.05f, 1.0f }; + GLfloat sourceLight[] = { 0.75f, 0.75f, 0.75f, 1.0f }; + GLfloat lightPos[] = { -10.f, 5.0f, 5.0f, 1.0f }; + + glEnable(GL_DEPTH_TEST); /* hidden surface removal */ + glFrontFace(GL_CCW); /* counter clock-wise polygons face out */ + glEnable(GL_CULL_FACE); /* do not calculate inside of a pyramid */ + + /* enable lighting */ + glEnable(GL_LIGHTING); + + /* setup and enable light 0 */ + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, whiteLight); + glLightfv(GL_LIGHT0, GL_AMBIENT, sourceLight); + glLightfv(GL_LIGHT0, GL_DIFFUSE, sourceLight); + glLightfv(GL_LIGHT0, GL_POSITION, lightPos); + glEnable(GL_LIGHT0); + + /* enable color tracking */ + glEnable(GL_COLOR_MATERIAL); + + /* set Material properties to follow glColor values */ + glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE); + + /* gray background */ + glClearColor(0.5f, 0.5f, 0.5f, 1.0f); + +#if 0 + /* example of loading a targa file, note: RLE compression is not supported */ + GLbyte *pBytes; + GLint iWidth, iHeight, iComponents; + GLenum eFormat; + + /* load texture */ + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + pBytes = gltLoadTGA("stone.tga", &iWidth, &iHeight, &iComponents, &eFormat); + if (!pBytes) + fprintf(stderr, "gltLoadTGA: failed to load texture!\n"); + + /* load texture image */ + glTexImage2D(GL_TEXTURE_2D, 0, iComponents, iWidth, iHeight, 0, eFormat, + GL_UNSIGNED_BYTE, pBytes); + free(pBytes); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glEnable(GL_TEXTURE_2D); +#endif +} + +/* process SDL events */ +void processEvents() +{ + SDL_Event event; + SDLKey sym; + + while (SDL_PollEvent(&event)) + { + sym = event.key.keysym.sym; + switch (event.type) + { + case SDL_KEYDOWN: + { + if (sym == SDLK_ESCAPE) program_running = 0; + break; + } + case SDL_VIDEORESIZE: { resize(event.resize.w, event.resize.h); break; } + case SDL_QUIT: { program_running = 0; break; } + default: break; + } + } +} + +static void draw_ground(void) +{ + GLfloat fExtent = 20.0f; + GLfloat fStep = 0.5f; + GLfloat y = -0.4f; + GLfloat iLine; + + glBegin(GL_LINES); + for (iLine = -fExtent; iLine <= fExtent; iLine += fStep) + { + glVertex3f(iLine, y, fExtent); + glVertex3f(iLine, y, -fExtent); + glVertex3f(fExtent, y, iLine); + glVertex3f(-fExtent, y, iLine); + } + glEnd(); +} + +void render() +{ + /* clear the window with current clearing color */ + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + draw_ground(); + + /* buffer swap */ + SDL_GL_SwapBuffers(); +} + +int main(void) +{ + SDL_Surface *screen; + + if (SDL_Init(SDL_INIT_VIDEO) < 0 ) + { + fprintf(stderr, "unable to init SDL: %s\n", SDL_GetError()); + exit(-1); + } + atexit(SDL_Quit); + SDL_WM_SetCaption("OBJ Loader", NULL); + + if ((screen = SDL_SetVideoMode(640, 480, 32, SDL_OPENGL | SDL_GL_DOUBLEBUFFER + | SDL_RESIZABLE)) == NULL) + { + fprintf(stderr, "unable to set video mode: %s\n", SDL_GetError()); + exit(-1); + } + + SDL_EnableUNICODE(1); + /* SDL doesn't trigger off a ResizeEvent at startup, but as we need this + * for OpenGL, we do this ourselves */ + SDL_Event resizeEvent; + resizeEvent.type = SDL_VIDEORESIZE; + resizeEvent.resize.w = 640; + resizeEvent.resize.h = 480; + SDL_PushEvent(&resizeEvent); + + /* initalize glew */ + GLenum glewerr = glewInit(); + if (GLEW_OK != glewerr) + { + fprintf(stderr, "error: %s\n", glewGetErrorString(glewerr)); + return -1; + } + else + fprintf(stdout, "status: using GLEW %s\n", glewGetString(GLEW_VERSION)); + + /* setup few stuff before rendring */ + SetupRC(); + + /* OBJ Loading */ + char *memory = NULL; + size_t bytes = ObjLoadFile("./cube/cube.obj", &memory); + + ObjModel* model = ObjLoadModel(memory, bytes); + printf("Object Model has: %d faces!\n", model->nTriangle); + + /* XXX: Insert Code Here */ + + + /* main loop */ + while (program_running) + { + processEvents(); + render(); + } + + /* might never be reached, meh */ + free(model->NormalArray); + free(model->TexCoordArray); + free(model->TriangleArray); + free(model->VertexArray); + free(model); + puts("bye!"); + + return 0; +} + |