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#include <stdlib.h>
#include <stdio.h>
#include <memory.h>
#include "obj.h"

ObjModel* ObjLoadModel(char *memory, size_t size)
{
    char *p = NULL, *e = NULL;
    ObjModel *ret = (ObjModel *) calloc(1, sizeof(ObjModel));
    memset(ret, 0, sizeof(ObjModel));

    p = memory;
    e = memory + size;
    
    /* count the number of normals, texcoords, vertices, and faces, line by line */
    while (p != e)
    {
        if (memcmp(p, "vn", 2) == 0)      ret->nNormal++;
        else if (memcmp(p, "vt", 2) == 0) ret->nTexCoord++;
        else if (memcmp(p, "v",  1) == 0) ret->nVertex++;
        else if (memcmp(p, "f",  1) == 0) ret->nFace++;

        while (*p++ != (char) 0x0a);
    }

    /* allocate memory for arrays */
    ret->VertexArray   = (ObjVertex *)   malloc(sizeof(ObjVertex) * ret->nVertex);
    ret->NormalArray   = (ObjNormal *)   malloc(sizeof(ObjNormal) * ret->nNormal);
    ret->TexCoordArray = (ObjTexCoord *) malloc(sizeof(ObjTexCoord) * ret->nTexCoord);
    ret->FaceArray = (ObjFace *) malloc(sizeof(ObjFace) * ret->nFace);

    p = memory;
    
    int nV = 0, nN = 0, nT = 0, nF = 0;
    int nread = 0;
    
    while (p != e)
    {
        if (memcmp(p, "vn", 2) == 0)
        {
            nread = sscanf(p, "vn %f %f %f", &ret->NormalArray[nN].x,
                                     &ret->NormalArray[nN].y,
                                     &ret->NormalArray[nN].z);
            if (nread != 3)
                printf("vn: read only %d instead of 3\n", nread);
            nN++;
        }
        else if (memcmp(p, "vt", 2) == 0)
        {
            nread = sscanf(p, "vt %f %f", &ret->TexCoordArray[nT].u,
                                  &ret->TexCoordArray[nT].v);
            if (nread != 2)
                printf("vt: read only %d instead of 2\n", nread);                  
            nT++;
        }
        else if (memcmp(p, "v", 1) == 0) /* or *p == 'v' */
        {
            nread = sscanf(p, "v %f %f %f", &ret->VertexArray[nV].x,
                                    &ret->VertexArray[nV].y,
                                    &ret->VertexArray[nV].z);
            if (nread != 3)
                printf("v: read only %d instead of 3\n", nread);
            nV++;
        }
        /* quad */
        else if (memcmp(p, "f", 1) == 0) /* or *p == 'f' */
        {
            nread = sscanf(p, "f %d/%d/%d %d/%d/%d %d/%d/%d %d/%d/%d",
                &ret->FaceArray[nF].Vertex[0],
                &ret->FaceArray[nF].TexCoord[0],
                &ret->FaceArray[nF].Normal[0],
                &ret->FaceArray[nF].Vertex[1],
                &ret->FaceArray[nF].TexCoord[1],
                &ret->FaceArray[nF].Normal[1],
                &ret->FaceArray[nF].Vertex[2],
                &ret->FaceArray[nF].TexCoord[2],
                &ret->FaceArray[nF].Normal[2],
                &ret->FaceArray[nF].Vertex[3],
                &ret->FaceArray[nF].TexCoord[3],
                &ret->FaceArray[nF].Normal[3]);
            if (nread != 12)
                printf("f: read only %d instead of 12\n", nread);                                                                
            nF++;
        }
        /* seek to a newline */
        while (*p++ != (char) 0x0a);
    }

    /* sanity check */
    if ((ret->nVertex != nV) || (ret->nNormal != nN) || (ret->nTexCoord != nT)
          || (ret->nFace != nF))
    {
        fprintf(stdout, "obj loader: warning, the number of scanned items does not equal to number of read\n");
        if (ret->nVertex != nV)
            fprintf(stdout, "vertices: scanned %d, read %d\n", ret->nVertex, nV);
        if (ret->nNormal != nN)
            fprintf(stdout, "normals: scanned %d, read %d\n", ret->nNormal, nN);
        if (ret->nTexCoord != nT)
            fprintf(stdout, "texcoords: scanned %d, read %d\n", ret->nTexCoord, nT);
        if (ret->nFace != nF)
            fprintf(stdout, "faces: scanned %d, read %d\n", ret->nFace, nF);
    }         
    
    return ret;
}

size_t ObjLoadFile(char *szFileName, char **memory)
{
    size_t bytes = 0;
    FILE *file = fopen(szFileName, "rt");

    if (file != NULL)
    {
        fseek(file, 0, SEEK_END);
        size_t end = ftell(file);
        fseek(file, 0, SEEK_SET);
       
        *memory = (char *) malloc(end);
        bytes = fread(*memory, sizeof(char), end, file);

        fclose(file);
    }
    return bytes;
}

void ObjList(ObjModel *model)
{
    int i;
    printf("%d vertices\n", model->nVertex);
    for (i = 0; i < model->nVertex; i++)
        printf("v %f %f %f\n", model->VertexArray[i].x, model->VertexArray[i].y,
              model->VertexArray[i].z);
              
    printf("%d normal vectors\n", model->nNormal);
    for (i = 0; i < model->nNormal; i++)
        printf("v %f %f %f\n", model->NormalArray[i].x, model->NormalArray[i].y,
              model->NormalArray[i].z);
              
    printf("%d texture coordinates\n", model->nTexCoord);
    for (i = 0; i < model->nTexCoord; i++)
        printf("v %f %f\n", model->TexCoordArray[i].u, model->TexCoordArray[i].v);
        
    printf("%d faces\n", model->nFace);                            
    for (i = 0; i < model->nFace; i++)
    {
        printf("f %d/%d/%d %d/%d/%d %d/%d/%d %d/%d/%d\n",
                model->FaceArray[i].Vertex[0],
                model->FaceArray[i].TexCoord[0],
                model->FaceArray[i].Normal[0],
                model->FaceArray[i].Vertex[1],
                model->FaceArray[i].TexCoord[1],
                model->FaceArray[i].Normal[1],
                model->FaceArray[i].Vertex[2],
                model->FaceArray[i].TexCoord[2],
                model->FaceArray[i].Normal[2],
                model->FaceArray[i].Vertex[3],
                model->FaceArray[i].TexCoord[3],
                model->FaceArray[i].Normal[3]);
    }                
}

void ObjFree(ObjModel *model)
{
    free(model->NormalArray);
    free(model->TexCoordArray);
    free(model->FaceArray);
    free(model->VertexArray);
    free(model);
}