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#ifndef OBJ_H
#define OBJ_H

typedef struct
{
   float x, y, z;
} ObjVertex;
typedef ObjVertex ObjNormal;

typedef struct
{
   float u, v;
} ObjTexCoord;

typedef struct
{
   int Vertex[3];
   int Normal[3];
   int TexCoord[3];
} ObjTriangle;

typedef struct
{
   int nVertex, nNormal, nTexCoord, nTriangle;

   ObjVertex *VertexArray;
   ObjNormal *NormalArray;
   ObjTexCoord *TexCoordArray;
   ObjTriangle *TriangleArray;
} ObjModel;

ObjModel *ObjLoadModel(char *, size_t);
size_t ObjLoadFile(char *, char **);

#endif