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/*
* grid.cpp
*
*
*/
#include "grid.h"
Grid::Grid(void) : rows(0), cols(0), numOfMoves(0), lastMoved(0), lastMoveDir(0), board(NULL)
{
}
#if 0
Grid::Grid(const Grid &grid) : rows(grid.rows), cols(grid.cols), numOfMoves(grid.numOfMoves),
lastMoved(grid.lastMoved), lastMoveDir(grid.lastMoveDir), board(new string(*grid.board))
{
}
#endif
int *Grid::getRows(void)
{
return &rows;
}
int *Grid::getCols(void)
{
return &cols;
}
int *Grid::getNumOfMoves(void)
{
return &numOfMoves;
}
vector<Piece> *Grid::getPieces(void)
{
return &pieces;
}
void Grid::setRows(int n)
{
rows = n;
}
void Grid::setCols(int n)
{
cols = n;
}
void Grid::addMove(string move)
{
moves.push_back(move);
}
void Grid::markPiecesPos(void)
{
}
void Grid::setlastMoved(int dir)
{
lastMoved = dir;
}
int Grid::getlastMoved(void)
{
return lastMoved;
}
void Grid::printMoves(void)
{
vector<string>::iterator iter;
for (iter = moves.begin(); iter != moves.end(); ++iter)
cout << *iter;
}
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