summaryrefslogtreecommitdiffstats
path: root/game.cpp
blob: a6eda9cac2142d3e8a391aa0f9a78b1ebc2eec74 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
/*
 * game.cpp
 *
 *
 */

#include "game.h"
#include <cstdlib>

/* forward declaration of hands array, very interesting, I didn't know C++ needs this */
string *Game::hands[10];
string *Game::suits[5];
string *Game::winmsg[4];

Game::Game(void) : handsPlayed(0), handsWon(0)
{
    hands[0] = new string("Royal Flush");
    hands[1] = new string("Straight Flush");
    hands[2] = new string("Four of a Kind");
    hands[3] = new string("Full House");
    hands[4] = new string("Flush");
    hands[5] = new string("Straight");
    hands[6] = new string("Three of a Kind");
    hands[7] = new string("Two Pair");
    hands[8] = new string("One Pair");
    hands[9] = new string("High Card");

    suits[0] = new string("Undefined");
    suits[1] = new string("Clubs");
    suits[2] = new string("Diamonds");
    suits[3] = new string("Hearts");
    suits[4] = new string("Spades");

    winmsg[0] = new string("User is the winner!");
    winmsg[1] = new string("Opponent 1 is the winner!");
    winmsg[2] = new string("Opponent 2 is the winner!");
    winmsg[3] = new string("Opponent 3 is the winner!");
}

void Game::shufflePile(void)
{
    /* interesting algorithm that was discussed in the class */
    Card *tmp;
    int i, j;
    for (i = 0; i < 52; i++)
    {
        j = rand() % 52;
        tmp = getCardFromDeck(i);

        putCardToDeck(i, getCardFromDeck(j));
        putCardToDeck(j, tmp);
    }
}

int Game::parseInt(string *msg, int rangeA, int rangeB)
{
    int tmp;
    bool continueAsking = true;

    while (continueAsking)
    {
        if (msg)
            cout << *msg;

        if (!(cin >> tmp))
        {
            cin.clear();
            cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
            PRINT_COLOR(ANSI_COLOR_RED, "Invalid input!\n");
            continue;
        }

        if ((tmp >= rangeA) && (tmp <= rangeB))
            continueAsking = false;
        else
            PRINT_COLOR(ANSI_COLOR_YELLOW, "Number not in the range!\n");
    }

    return tmp;
}

void Game::askForNumberOfOpponents(void)
{
    bool continueAsking = true;
    while (continueAsking)
    {
        cout << "Enter the amount of opponents between 1 to 3: ";

        if (!(cin >> numOfOpponents))
        {
            cin.clear();
            cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
            PRINT_COLOR(ANSI_COLOR_RED, "Invalid character(s)!\n");
            continue;
        }

        if ((numOfOpponents >= 1) && (numOfOpponents <= 3))
            continueAsking = false;
        else
            PRINT_COLOR(ANSI_COLOR_YELLOW, "Number not in the range!\n");
    }
}

void Game::repeatGame(bool *quit)
{
    bool continueAsking = true;
    char play_again;
    cout << endl;
    while (continueAsking)
    {
        PRINT_COLOR(ANSI_COLOR_GREEN, "Play again? (y/n) ");
        cin >> play_again;
        play_again = tolower(play_again);

        if (play_again == 'y')
            continueAsking = false;

        else if (play_again == 'n')
        {
            continueAsking = false;
            *quit = true;
        }
    }
}

int Game::howManyCardsOfSameSuit(Card **cards)
{
    if (cards == NULL) {
        PRINT_COLOR(ANSI_COLOR_RED, "\nhowManyCardsOfSameSuit(): cards parameter is NULL!\n");
        return -1;
    }

    char c, l;
    l = cards[0]->getType()[1];

    int i;
    for (i = 1; i < 5; i++)
    {
        c = cards[i]->getType()[1];
        if (c != l)
            break;
    }

    return i;
}

bool Game::pairOrBetter(Card **cards)
{
    if (cards == NULL) {
        PRINT_COLOR(ANSI_COLOR_RED, "\npairOrBetter(): cards parameter is NULL!\n");
        return false;
    }

    char c1, c2;
    int ret = 0;

    int i, j;
    for (i = 0; i < 5; i++)
    {
        c1 = cards[i]->getType()[0];

        for (j = i+1; j < 5; j++)
        {
            c2 = cards[j]->getType()[0];
            if (c1 == c2)
            {
                ret++;
                break;
            }
        }
    }

    return (ret != 0);
}

/* returns max number of same cards, returns 0 when all cards are different */
int Game::numOfSameCards(Card **cards)
{
    if (cards == NULL) {
        PRINT_COLOR(ANSI_COLOR_RED, "\nnumOfSameCards(): cards parameter is NULL!\n");
        return -1;
    }

    char c1, c2;
    int same = 0;
    int max = 0;

    int i, j;
    for (i = 0; i < 5; i++)
    {
        c1 = cards[i]->getType()[0];

        for (j = i+1; j < 5; j++)
        {
            c2 = cards[j]->getType()[0];
            same = 1;

            if (c1 == c2)
            {
                same++;
                if (same > max)
                    max = same;
            }
            else
            {
                same = 0;
                c1 = c2;
            }
        }
    }

    return max;
}

/* returns the max number of the same suit along with the suit itself */
struct countAndSuit Game::numOfSameSuit(Card **cards)
{
    struct countAndSuit same[5] =
    {
        { Clubs, 0},
        { Diamond, 0 },
        { Hearts, 0 },
        { Spades, 0 },
        { Undef, -1 },
    };

    if (cards == NULL) {
        PRINT_COLOR(ANSI_COLOR_RED, "\nnumOfSameSuit(): cards parameter is NULL!\n");
        return same[4];
    }

    int max = 0;
    enum Suit tmpSuit = Undef;

    /* go through all cards and count how many there is of each suit */
    int i;
    for (i = 0; i < 5; i++)
    {
        tmpSuit = cards[i]->getSuit();

        switch (tmpSuit)
        {
        case Clubs:
            same[0].count += 1;
            break;
        case Diamond:
            same[1].count += 1;
            break;
        case Hearts:
            same[2].count += 1;
            break;
        case Spades:
            same[3].count += 1;
            break;
        default:
            std::cerr << "could not determine the suit of the card" << endl;
        }
    }

    int whereMaxWasFound = 0;
    /* look for the max number of cards of the same suit */
    for (i = 0; i < 4; i++)
        if (same[i].count > max)
        {
            max = same[i].count;
            whereMaxWasFound = i;
        }

    return same[whereMaxWasFound];
}

/* returns the max count of a particular card in a hand */
struct countAndType Game::numOfSameType(Card **cards)
{
    struct countAndType same[14] =
    {
        { 'A', 0 },
        { 'K', 0 },
        { 'Q', 0 },
        { 'J', 0 },
        { 'T', 0 },
        { '9', 0 },
        { '8', 0 },
        { '7', 0 },
        { '6', 0 },
        { '5', 0 },
        { '4', 0 },
        { '3', 0 },
        { '2', 0 },
        { '0',-1 }  /* undefined */
    };

    if (cards == NULL) {
        PRINT_COLOR(ANSI_COLOR_RED, "\nnumOfSameTypes(): cards parameter is NULL!\n");
        return same[13];
    }

    int max = 0;
    char type = '0';

    /* go through all cards and count how many there is of each suit */
    int i;
    for (i = 0; i < 5; i++)
    {
        type = cards[i]->getType()[0];

        switch (type)
        {
        case 'A':
            same[0].count += 1;
            break;
        case 'K':
            same[1].count += 1;
            break;
        case 'Q':
            same[2].count += 1;
            break;
        case 'J':
            same[3].count += 1;
            break;
        case 'T':
            same[4].count += 1;
            break;
        case '9':
            same[5].count += 1;
            break;
        case '8':
            same[6].count += 1;
            break;
        case '7':
            same[7].count += 1;
            break;
        case '6':
            same[8].count += 1;
            break;
        case '5':
            same[9].count += 1;
            break;
        case '4':
            same[10].count += 1;
            break;
        case '3':
            same[11].count += 1;
            break;
        case '2':
            same[12].count += 1;
            break;
        default:
            std::cerr << "could not determine the type of the card" << endl;
            break;
        }
    }

    int whereMaxWasFound = 0;
    /* look for the max number of cards of the same type */
    for (i = 0; i < 13; i++)
        if (same[i].count > max)
        {
            max = same[i].count;
            whereMaxWasFound = i;
        }

#ifdef DEBUG
    cout << ANSI_COLOR_CYAN << "\ndebug: \"" << same[whereMaxWasFound].type
         << "\" has highest occurence, occurs " << same[whereMaxWasFound].count
         << " time(s)" << ANSI_COLOR_RESET;
#endif

    return same[whereMaxWasFound];
}

bool Game::doWeHaveAnAce(Card **cards)
{
    if (cards == NULL) {
        PRINT_COLOR(ANSI_COLOR_RED, "\ndoWeHaveAnAce(): cards parameter is NULL!\n");
        return false;
    }

    char c;

    int i;
    for (i = 0; i < 5; i++)
    {
        c = cards[i]->getType()[0];
        if (c == 'A')
            return true;
    }

    return false;
}

/* returns array which contains number of pairs, three of a kind,
 * or four of a kind, index that contains 1 should be discarded
 * since it's a unique card */
int *Game::whichCardsToDiscard(Card **cards)
{
    if (cards == NULL) {
        PRINT_COLOR(ANSI_COLOR_RED, "\nwhichCardsToDiscard(): cards parameter is NULL!\n");
        return NULL;
    }

    int *howManyOfSameCards = new int[5]();
    howManyOfSameCards[0] = 1;
    howManyOfSameCards[1] = 1;
    howManyOfSameCards[2] = 1;
    howManyOfSameCards[3] = 1;
    howManyOfSameCards[4] = 1;

    char c1, c2;
    /* goal is to look later at indices that contain a 1 */
    int i, j;
    for (i = 0; i < 5; i++)
    {
        c1 = cards[i]->getType()[0];

        for (j = 0; j < 5; j++)
        {
            /* don't count itself */
            if (j == i)
                continue;

            c2 = cards[j]->getType()[0];
            if (c1 == c2)
                howManyOfSameCards[i] += 1;
        }
    }

    return howManyOfSameCards;
}

/* helper function for opponentAI */
void Game::oppDiscardFromPairOrBetter(Card **cards, int whichOpponent)
{
    if (cards == NULL) {
        PRINT_COLOR(ANSI_COLOR_RED, "\ndiscardFromPairOrBetter(): cards parameter is NULL!\n");
        return;
    }

    int numOfDiscarded = 0;
    int *howManyOfSameCards = whichCardsToDiscard(cards);

    int i;
    /* indices that contain a 1 should be discarded */
    for (i = 0; i < 5; i++)
    {
        if (howManyOfSameCards[i] == 1)
        {
            discardAndDraw(cards, 1, i);
            numOfDiscarded++;
        }
    }

    cout << "Opponent " << whichOpponent << " has discarded "
         << numOfDiscarded << " card(s)" << endl;
}

/* make sure cards are in decreasing rank */
bool Game::sanityCheck(Card **cards)
{
    if (cards == NULL) {
        PRINT_COLOR(ANSI_COLOR_RED, "\nsanityCheck(): cards parameter is NULL!\n");
        return false;
    }

    int back1, back2;
    back1 = cards[0]->getRank();

    int i;
    for (i = 1; i < 5; i++)
    {
        back2 = cards[i]->getRank();
        if (back2 >= back1) /* this could mean that cards are not sorted or
                             * there a pair, which would be really bad since
                             * opponentAI should catch that */
            return false;
        back1 = back2;
    }

#ifdef DEBUG
    PRINT_COLOR(ANSI_COLOR_CYAN, "\ndebug: sanity check passed, must be a High Hand");
#endif

    return true;
}


/*============================================================================*
 * Discard and Draw                                                           *
 *============================================================================*/
void Game::discardAndDraw(Card **cards, int amount, int offset)
{
    if (offset + amount > 5)
    {
        PRINT_COLOR(ANSI_COLOR_RED, "amount of cards to be discarded is out of bounds!\n");
        return;
    }
    else if (cards == NULL)
    {
        PRINT_COLOR(ANSI_COLOR_RED, "\ndiscardAndDraw(): cards parameter is NULL!\n");
        return;
    }

    int i;
    /* discard cards starting from offset */
    for (i = 0; i < amount; i++)
    {
#ifdef DEBUG
        cout << ANSI_COLOR_CYAN << "debug: discarding card " << i+1 << " \"" << cards[offset+i]->getType()
             << "\" at cards[" << offset+i << "]" << endl << ANSI_COLOR_RESET;
#endif
        putCardToDiscardPile(cards[offset+i]);
    }

    /* draw cards from the deck into starting at cards[offset] */
    for (i = 0; i < amount; i++)
    {
        cards[offset+i] = PopCardFromDeck();
#ifdef DEBUG
        cout << ANSI_COLOR_CYAN << "debug: drawing card " << i+1 << " \"" << cards[offset+i]->getType()
             << "\" into cards[" << offset+i << "]" << endl << ANSI_COLOR_RESET;
#endif
    }
}


/*============================================================================*
 * Computer AI                                                                *
 *============================================================================*/
void Game::opponentAI(int whichOpponent)
{
    Card **cards = getOpponentsCards(whichOpponent);
    if (cards == NULL)
        return;

    struct countAndSuit tmp = numOfSameSuit(cards);

    if (pairOrBetter(cards))
    {
#ifdef DEBUG
        cout << ANSI_COLOR_CYAN << "\ndebug: opponent " << whichOpponent
             << ", there's a pair or better" << endl << ANSI_COLOR_RESET;
#endif
        /* discard some cards*/
        oppDiscardFromPairOrBetter(cards, whichOpponent);

        return;
    }

    else if ( (tmp = numOfSameSuit(cards)).count == 5)
    {
#ifdef DEBUG
        cout << ANSI_COLOR_CYAN << "\ndebug: opponent " << whichOpponent
             << ", 5 cards are of the same suit!" << endl << ANSI_COLOR_RESET;
#endif
        /* keep 5 cards of the same suit */
        cout << "Opponent " << whichOpponent << " kept all 5 of the cards" << endl;

        return;
    }

    else if (tmp.count == 4)
    {
#ifdef DEBUG
        cout << ANSI_COLOR_CYAN << "\ndebug: opponent " << whichOpponent
            << ", 4 cards are of the same suit" << endl << ANSI_COLOR_RESET;
#endif
        /* keep 4 cards of the same suit and discard 1 of different suit */

        /* we need to loop through cards[] and find a card with different suit */
        int i;
        for (i = 0; i < 5; i++)
        {
            if (cards[i]->getSuit() != tmp.whatSuit)
                break;
        }

        /* no i should be the index of card that we want to discard */
        discardAndDraw(cards, 1, i);
        cout << "Opponent " << whichOpponent << " has discarded 1 card" << endl;

        return;
    }

    else if (doWeHaveAnAce(cards))
    {
    #ifdef DEBUG
        cout << ANSI_COLOR_CYAN << "\ndebug: opponent " << whichOpponent
             << ", High Hand with Ace detected" << endl << ANSI_COLOR_RESET;
    #endif

        /* discard 4 cards */
        discardAndDraw(cards, 4, 1);
        cout << "Opponent " << whichOpponent << " has discarded 4 cards" << endl;

        return;
    }

    else if (sanityCheck(cards))
    {
    #ifdef DEBUG
        cout << ANSI_COLOR_CYAN << "\ndebug: opponent " << whichOpponent
             << ", High Hand detected" << endl << ANSI_COLOR_RESET;
    #endif

        /* discard 3 cards */
        discardAndDraw(cards, 3, 2);
        cout << "Opponent " << whichOpponent << " has discarded 3 cards" << endl;

        return;
    }

    #ifdef DEBUG
    else
        cout << ANSI_COLOR_RED << "\ndebug: opponent " << whichOpponent
             << ", FATAL: cards did not match any of the criterias!"
             << endl << ANSI_COLOR_RESET;
    #endif
}


/*============================================================================*
 * User AI                                                                    *
 *============================================================================*/
void Game::userDiscardCards(Card **cards, int howManyUserCanDiscard)
{
    int whatCard = 0;
    string *msg = new string("List the card number you wish to discard (0 to skip): ");

    int i;
    for (i = 0; i < howManyUserCanDiscard; i++)
    {
        whatCard = parseInt(msg, 0, 5);
        if (whatCard == 0)
            break;

        discardAndDraw(cards, 1, whatCard-1);
    }
}

void Game::userAI(Card **cards)
{
    struct countAndSuit tmp = numOfSameSuit(cards);
    int howManyUserCanDiscard = 0;
    int i;

    if (isInOrderByOne(cards))
    {
        howManyUserCanDiscard = 3;

        cout << "You have a straight, you should definitely\n"
             << "keep all of the cards but you can discard "
             << howManyUserCanDiscard << " card(s)" << endl;

        userDiscardCards(cards, howManyUserCanDiscard);
        return;
    }

    if (pairOrBetter(cards))
    {
        int *cardsToDiscard = whichCardsToDiscard(cards);
        howManyUserCanDiscard = 0;

        /* indices that contain a one should be discarded */
        for (i = 0; i < 5; i++)
        {
            if (cardsToDiscard[i] == 1)
                howManyUserCanDiscard++;
        }

        cout << "You have a pair or better and can discard "
             << howManyUserCanDiscard << " card(s)" << endl;

        userDiscardCards(cards, 3);
        return;
    }

    else if ( (tmp = numOfSameSuit(cards)).count == 5)
    {
        howManyUserCanDiscard = 3;

        cout << "You have 5 cards of the same suit, you should\n"
             << "keep all of the cards but you can discard "
             << howManyUserCanDiscard << " card(s)" << endl;

        userDiscardCards(cards, howManyUserCanDiscard);
        return;
    }

    else if (tmp.count == 4)
    {
        howManyUserCanDiscard = 3;

        cout << "You have 4 cards of the same suit, you should\n"
             << "discard card of the different suit" << endl;

        userDiscardCards(cards, howManyUserCanDiscard);
        return;
    }

    else if (doWeHaveAnAce(cards))
    {
        /* discard 4 cards */
        howManyUserCanDiscard = 4;

        cout << "Since you have an Ace you can keep the Ace\n"
             << "and discard 4 other cards" << endl;

        userDiscardCards(cards, howManyUserCanDiscard);
        return;
    }

    else
    {
        /* discard 3 cards */
        howManyUserCanDiscard = 3;

        cout << "You have a High Hand, two highest cards should\n"
             << "be kept and you should discard 3 other cards"
             << endl;

        userDiscardCards(cards, howManyUserCanDiscard);
        return;
    }
}

bool Game::isInOrderByOne(Card **cards)
{
    if (cards == NULL) {
        PRINT_COLOR(ANSI_COLOR_RED, "\nisInOrderByOne(): cards parameter is NULL!\n");
        return false;
    }

    int back1, back2;
    back1 = cards[0]->getRank();

    int i;
    for (i = 1; i < 5; i++)
    {
        back2 = cards[i]->getRank();
        if ((back2 + 1) != back1)
            return false;

        back1 = back2;
    }

    return true;
}

bool Game::isInOrder(Card **cards)
{
    if (cards == NULL) {
        PRINT_COLOR(ANSI_COLOR_RED, "\nisInOrder(): cards parameter is NULL!\n");
        return false;
    }

    int back1, back2;
    back1 = cards[0]->getRank();

    int i;
    for (i = 1; i < 5; i++)
    {
        back2 = cards[i]->getRank();
        if (!(back2 < back1))
            return false;

        back1 = back2;
    }

    return true;
}

bool Game::hasFullHouse(Card **cards, struct countAndType *threeCount)
{
    if (cards == NULL) {
        PRINT_COLOR(ANSI_COLOR_RED, "\nhasFullHouse(): cards parameter is NULL!\n");
        return false;
    }

    int i;
    for (i = 0; i < 5; i++)
        if (cards[i]->getType()[0] != threeCount->type)
            break;

    int j;
    for (j = 0; j < 5; j++)
        if ((cards[j]->getType()[0] != threeCount->type) && i != j)
            break;

    bool ret = cards[i]->getType()[0] == cards[j]->getType()[0];

#ifdef DEBUG
    cout << ANSI_COLOR_CYAN << "\ndebug: hasFullHouse(): does " << cards[i]->getType()
         << " have the same value as " << cards[j]->getType() << "? " << ret
         << endl << ANSI_COLOR_RESET;
#endif

    return ret;
}

bool Game::hasTwoPairs(Card **cards)
{
    if (cards == NULL) {
        PRINT_COLOR(ANSI_COLOR_RED, "\nhasTwoPairs(): cards parameter is NULL!\n");
        return false;
    }

    int *cardsToDiscard = whichCardsToDiscard(cards);
    int cnt = 0;

    int i;
    /* if there are 2 pairs, they should be one index that contains 1 */
    for (i = 0; i < 5; i++)
        if (cardsToDiscard[i] == 1)
            cnt++;

    return (cnt == 1);
}

/* second param, 0 = user, 1~3 designate opponent */
void Game::evaluateHand(Card **cards, int who)
{
    int whatHand = 9;

    bool haveAce = doWeHaveAnAce(cards);
    bool inOrderByOne = isInOrderByOne(cards);

    struct countAndSuit tmp = numOfSameSuit(cards);
    struct countAndType tmp2 = numOfSameType(cards);

    /* royal flush */
    if (haveAce && inOrderByOne && (tmp.count == 5))
        whatHand = 0;

    /* straight flush */
    else if (!haveAce && inOrderByOne && (tmp.count == 5))
        whatHand = 1;

    /* four of a kind */
    else if (tmp2.count == 4)
        whatHand = 2;

    /* full house */
    else if ((tmp2.count == 3) && hasFullHouse(cards, &tmp2))
        whatHand = 3;

    /* flush */
    else if (tmp.count == 5)
        whatHand = 4;

    /* straight */
    else if (inOrderByOne)
        whatHand = 5;

    /* three of a kind */
    else if (tmp2.count == 3)
        whatHand = 6;

    /* two pair */
    else if (hasTwoPairs(cards))
        whatHand = 7;

    /* one pair */
    else if (tmp2.count == 2)
        whatHand = 8;

    else
        whatHand = 9;

    switch (who)
    {
    case 0:
        setUserHand(whatHand);
        break;
    case 1:
        setOpponentHand(whatHand, 1);
        break;
    case 2:
        setOpponentHand(whatHand, 2);
        break;
    case 3:
        setOpponentHand(whatHand, 3);
        break;
    default:
        std::cerr << "something went wrong in evaluation" << endl;
    }
}

void Game::showHands(void)
{
    cout << "\n      User has: " << *hands[getUserHand()] << " " << endl;

    int i;
    for (i = 0; i < numOfOpponents; i++)
        cout << "Opponent " << i+1 << " has: " << *hands[getOpponentHand(i+1)] << " " << endl;
}


void Game::determineWinner(void)
{
    /* check for 'whatHand' variable from User and Opponent class */
    int numOfPlayers = 1 + numOfOpponents;
    int *playerHands = new int[numOfPlayers]();

    int i;
    for (i = 0; i < numOfPlayers; i++)
        playerHands[i] = 0;

    playerHands[0] = getUserHand();
    for (i = 1; i < numOfOpponents + 1; i++)
        playerHands[i] = getOpponentHand(i);

    bool *ties = new bool[numOfPlayers]();
    for (i = 0; i < numOfPlayers; i++)
        ties[i] = false;

    /* look for lowest hand */
    int min = 9;
    int whatIndex = -1;

    for (i = 0; i < numOfPlayers; i++)
        if (playerHands[i] <= min)
        {
            min = playerHands[i];
            whatIndex = i;
        }

    /* count number of ties */
    int numOfTies = 0;
    for (i = 0; i < numOfPlayers; i++)
        if (playerHands[i] == min)
        {
            ties[i] = true;
            numOfTies++;
        }

#ifdef DEBUG
    if (numOfTies > 1)
        cout << ANSI_COLOR_CYAN << "\ndebug: there's a tie between " << numOfTies
             << " players, same hands detected" << endl << ANSI_COLOR_RESET;
#endif

    int maxFoundAt = -1;

    if (numOfTies > 1)
    {
        int tmpRank = 0;
        int maxRank = 0;
        int numOfAssignmentsMade = 0;
        Card **cards = NULL;

        int j;
        /* for all cards */
        for (i = 0; i < 5; i++)
        {
            if (numOfAssignmentsMade > 1)
                break;

            numOfAssignmentsMade = 0;

            /* for all players */
            for (j = 0; j < numOfPlayers; j++)
            {
                if (ties[j] == false)
                    continue;

                if (j == 0)
                    cards = getUserCards();
                else
                    cards = getOpponentsCards(j);

                tmpRank = cards[i]->getRank();
                if (tmpRank > maxRank)
                {
                    maxRank = tmpRank;
                    maxFoundAt = j;
                    numOfAssignmentsMade++;
                }
            }
        }
    }

    if (numOfTies > 1)
        whatIndex = maxFoundAt;

    cout << ANSI_COLOR_CYAN << endl << *winmsg[whatIndex] << endl
         << ANSI_COLOR_RESET;

    if (whatIndex == 0)
        handsWon++;
    handsPlayed++;
}