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/*
* game.cpp
*
*
*/
#include "game.h"
#include <cstdlib>
/* forward declaration of hands array, very interesting, I didn't know C++ needs this */
string *Game::hands[10];
string *Game::suits[5];
Game::Game(void)
{
hands[0] = new string("Royal Flush");
hands[1] = new string("Straight Flush");
hands[2] = new string("Four of a Kind");
hands[3] = new string("Full House");
hands[4] = new string("Flush");
hands[5] = new string("Straight");
hands[6] = new string("Three of a Kind");
hands[7] = new string("Two Pair");
hands[8] = new string("One Pair");
hands[9] = new string("High Card");
suits[0] = new string("Undefined");
suits[1] = new string("Clubs");
suits[2] = new string("Diamonds");
suits[3] = new string("Hearts");
suits[4] = new string("Spades");
}
void Game::shufflePile(void)
{
/* interesting algorithm that was discussed in the class */
Card *tmp;
int i, j;
for (i = 0; i < 52; i++)
{
j = rand() % 52;
tmp = getCardFromDeck(i);
putCardToDeck(i, getCardFromDeck(j));
putCardToDeck(j, tmp);
}
}
int Game::parseInt(string *msg, int rangeA, int rangeB)
{
int tmp;
bool continueAsking = true;
while (continueAsking)
{
if (msg)
cout << *msg;
if (!(cin >> tmp))
{
cin.clear();
cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
PRINT_COLOR(ANSI_COLOR_RED, "Invalid input!\n");
continue;
}
if ((tmp >= rangeA) && (tmp <= rangeB))
continueAsking = false;
else
PRINT_COLOR(ANSI_COLOR_YELLOW, "Number not in the range!\n");
}
return tmp;
}
void Game::askForNumberOfOpponents(void)
{
bool continueAsking = true;
while (continueAsking)
{
cout << "Enter the amount of opponents between 1 to 3: ";
if (!(cin >> numOfOpponents))
{
cin.clear();
cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
PRINT_COLOR(ANSI_COLOR_RED, "Invalid character(s)!\n");
continue;
}
if ((numOfOpponents >= 1) && (numOfOpponents <= 3))
continueAsking = false;
else
PRINT_COLOR(ANSI_COLOR_YELLOW, "Number not in the range!\n");
}
}
void Game::repeatGame(bool *quit)
{
bool continueAsking = true;
char play_again;
cout << endl;
while (continueAsking)
{
PRINT_COLOR(ANSI_COLOR_GREEN, "Play again? (y/n) ");
cin >> play_again;
play_again = tolower(play_again);
if (play_again == 'y')
continueAsking = false;
else if (play_again == 'n')
{
continueAsking = false;
*quit = true;
}
}
}
int Game::howManyCardsOfSameSuit(Card **cards)
{
if (cards == NULL)
{
PRINT_COLOR(ANSI_COLOR_RED, "\nhowManyCardsOfSameSuit(): cards parameter is NULL!\n");
return -1;
}
char c, l;
l = cards[0]->getType()[1];
int i;
for (i = 1; i < 5; i++)
{
c = cards[i]->getType()[1];
if (c != l)
break;
}
return i;
}
bool Game::pairOrBetter(Card **cards)
{
if (cards == NULL)
{
PRINT_COLOR(ANSI_COLOR_RED, "\npairOrBetter(): cards parameter is NULL!\n");
return false;
}
char c1, c2;
int ret = 0;
int i, j;
for (i = 0; i < 5; i++)
{
c1 = cards[i]->getType()[0];
for (j = i+1; j < 5; j++)
{
c2 = cards[j]->getType()[0];
if (c1 == c2)
{
ret++;
break;
}
}
}
return (ret != 0);
}
/* returns max number of same cards, returns 0 when all cards are different */
int Game::numOfSameCards(Card **cards)
{
if (cards == NULL)
{
PRINT_COLOR(ANSI_COLOR_RED, "\nnumOfSameCards(): cards parameter is NULL!\n");
return -1;
}
char c1, c2;
int same = 0;
int max = 0;
int i, j;
for (i = 0; i < 5; i++)
{
c1 = cards[i]->getType()[0];
for (j = i+1; j < 5; j++)
{
c2 = cards[j]->getType()[0];
same = 1;
if (c1 == c2)
{
same++;
if (same > max)
max = same;
}
else
{
same = 0;
c1 = c2;
}
}
}
return max;
}
struct countAndSuit Game::numOfSameSuit(Card **cards)
{
struct countAndSuit same[5] =
{
{ Clubs, 0},
{ Diamond, 0 },
{ Hearts, 0 },
{ Spades, 0 },
{ Undef, -1 },
};
if (cards == NULL)
{
PRINT_COLOR(ANSI_COLOR_RED, "\nnumOfSameSuit(): cards parameter is NULL!\n");
return same[4];
}
int max = 0;
enum Suit tmpSuit = Undef;
/* go through all cards and count how many there is of each suit */
int i;
for (i = 0; i < 5; i++)
{
tmpSuit = cards[i]->getSuit();
switch (tmpSuit)
{
case Clubs:
same[0].count += 1;
break;
case Diamond:
same[1].count += 1;
break;
case Hearts:
same[2].count += 1;
break;
case Spades:
same[3].count += 1;
break;
default:
cout << "could not determine the suit of the card" << endl;
}
}
int whereMaxWasFound = 0;
/* look for the max number of cards of the same suit */
for (i = 0; i < 4; i++)
if (same[i].count > max)
{
max = same[i].count;
whereMaxWasFound = i;
}
return same[whereMaxWasFound];
}
bool Game::doWeHaveAnAce(Card **cards)
{
if (cards == NULL)
{
PRINT_COLOR(ANSI_COLOR_RED, "\ndoWeHaveAnAce(): cards parameter is NULL!\n");
return false;
}
char c;
int i;
for (i = 0; i < 5; i++)
{
c = cards[i]->getType()[0];
if (c == 'A')
return true;
}
return false;
}
void Game::discardFromPairOrBetter(Card **cards, int whichOpponent)
{
if (cards == NULL)
{
PRINT_COLOR(ANSI_COLOR_RED, "\ndiscardFromPairOrBetter(): cards parameter is NULL!\n");
return;
}
int howManyOfSameCards[5] = { 1,1,1,1,1 };
int numOfDiscarded = 0;
char c1, c2;
/* goal is to look later at indices that contain zero */
int i, j;
for (i = 0; i < 5; i++)
{
c1 = cards[i]->getType()[0];
for (j = 0; j < 5; j++)
{
/* don't count itself */
if (j == i)
continue;
c2 = cards[j]->getType()[0];
if (c1 == c2)
howManyOfSameCards[i] += 1;
}
}
/* indices that contain a zero should be discarded */
for (i = 0; i < 5; i++)
{
if (howManyOfSameCards[i] == 1)
{
discardAndDraw(cards, 1, i);
numOfDiscarded++;
}
}
cout << "Opponent " << whichOpponent << " has discarded "
<< numOfDiscarded << " card(s)" << endl;
}
/* make sure cards are in decreasing rank */
bool Game::sanityCheck(Card **cards)
{
if (cards == NULL)
{
PRINT_COLOR(ANSI_COLOR_RED, "\nsanityCheck(): cards parameter is NULL!\n");
return false;
}
int back1, back2;
back1 = cards[0]->getRank();
int i;
for (i = 1; i < 5; i++)
{
back2 = cards[i]->getRank();
if (back2 >= back1) /* this could mean that cards are not sorted or
* there a pair, which would be really bad since
* opponentAI should catch that */
return false;
back1 = back2;
}
#ifdef DEBUG
PRINT_COLOR(ANSI_COLOR_CYAN, "\ndebug: sanity check passed, must be a High Hand");
#endif
return true;
}
void Game::discardAndDraw(Card **cards, int amount, int offset)
{
if (offset + amount > 5)
{
PRINT_COLOR(ANSI_COLOR_RED, "amount of cards to be discarded is out of bounds!\n");
return;
}
else if (cards == NULL)
{
PRINT_COLOR(ANSI_COLOR_RED, "\ndiscardAndDraw(): cards parameter is NULL!\n");
return;
}
int i;
/* discard cards starting from offset */
for (i = 0; i < amount; i++)
{
#ifdef DEBUG
cout << ANSI_COLOR_CYAN << "debug: discarding card " << i+1 << " \"" << cards[offset+i]->getType()
<< "\" at cards[" << offset+i << "]" << endl << ANSI_COLOR_RESET;
#endif
putCardToDiscardPile(cards[offset+i]);
}
/* draw cards from the deck into starting at cards[offset] */
for (i = 0; i < amount; i++)
{
cards[offset+i] = PopCardFromDeck();
#ifdef DEBUG
cout << ANSI_COLOR_CYAN << "debug: drawing card " << i+1 << " \"" << cards[offset+i]->getType()
<< "\" into cards[" << offset+i << "]" << endl << ANSI_COLOR_RESET;
#endif
}
}
void Game::opponentAI(int whichOpponent)
{
Card **cards = getOpponentsCards(whichOpponent);
if (cards == NULL)
return;
struct countAndSuit tmp = numOfSameSuit(cards);
if (pairOrBetter(cards))
{
#ifdef DEBUG
cout << ANSI_COLOR_CYAN << "\ndebug: opponent " << whichOpponent
<< ", there's a pair or better" << endl << ANSI_COLOR_RESET;
#endif
/* discard some cards*/
discardFromPairOrBetter(cards, whichOpponent);
return;
}
else if ( (tmp = numOfSameSuit(cards)).count == 5)
{
#ifdef DEBUG
cout << ANSI_COLOR_CYAN << "\ndebug: opponent " << whichOpponent
<< ", 5 cards are of the same suit!" << endl << ANSI_COLOR_RESET;
#endif
/* keep 5 cards of the same suit */
cout << "Opponent " << whichOpponent << " kept all 5 of the cards" << endl;
return;
}
else if (tmp.count == 4)
{
#ifdef DEBUG
cout << ANSI_COLOR_CYAN << "\ndebug: opponent " << whichOpponent
<< ", 4 cards are of the same suit" << endl << ANSI_COLOR_RESET;
#endif
/* keep 4 cards of the same suit and discard 1 of different suit */
/* we need to loop through cards[] and find a card with different suit */
int i;
for (i = 0; i < 5; i++)
{
if (cards[i]->getSuit() != tmp.whatSuit)
break;
}
/* no i should be the index of card that we want to discard */
discardAndDraw(cards, 1, i);
cout << "Opponent " << whichOpponent << " has discarded 1 card" << endl;
return;
}
else if (doWeHaveAnAce(cards))
{
#ifdef DEBUG
cout << ANSI_COLOR_CYAN << "\ndebug: opponent " << whichOpponent
<< ", High Hand with Ace detected" << endl << ANSI_COLOR_RESET;
#endif
/* discard 4 cards */
discardAndDraw(cards, 4, 1);
cout << "Opponent " << whichOpponent << " has discarded 4 cards" << endl;
return;
}
else if (sanityCheck(cards))
{
#ifdef DEBUG
cout << ANSI_COLOR_CYAN << "\ndebug: opponent " << whichOpponent
<< ", High Hand detected" << endl << ANSI_COLOR_RESET;
#endif
/* discard 3 cards */
discardAndDraw(cards, 3, 2);
cout << "Opponent " << whichOpponent << " has discarded 3 cards" << endl;
return;
}
#ifdef DEBUG
else
cout << ANSI_COLOR_RED << "\ndebug: opponent " << whichOpponent
<< ", FATAL: cards did not match any of the criterias!"
<< endl << ANSI_COLOR_RESET;
#endif
}
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