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/*
 * game.cpp
 *
 *
 */

#include "game.h"
#include <cstdlib>

/* forward declaration of hands array, very interesting, I didn't know C++ needs this */
string *Game::hands[10];
string *Game::suits[5];

Game::Game(void)
{
    hands[0] = new string("Royal Flush");
    hands[1] = new string("Straight Flush");
    hands[2] = new string("Four of a Kind");
    hands[3] = new string("Full House");
    hands[4] = new string("Flush");
    hands[5] = new string("Straight");
    hands[6] = new string("Three of a Kind");
    hands[7] = new string("Two Pair");
    hands[8] = new string("One Pair");
    hands[9] = new string("High Card");

    suits[0] = new string("Undefined");
    suits[1] = new string("Clubs");
    suits[2] = new string("Diamonds");
    suits[3] = new string("Hearts");
    suits[4] = new string("Spades");
}

void Game::shufflePile(void)
{
    /* interesting algorithm that was discussed in the class */
    Card *tmp;
    int i, j;
    for (i = 0; i < 52; i++)
    {
        j = rand() % 52;
        tmp = getCardFromDeck(i);

        putCardToDeck(i, getCardFromDeck(j));
        putCardToDeck(j, tmp);
    }
}

int Game::parseInt(string *msg, int rangeA, int rangeB)
{
    int tmp;
    bool continueAsking = true;

    while (continueAsking)
    {
        if (msg)
            cout << *msg;

        if (!(cin >> tmp))
        {
            cin.clear();
            cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
            PRINT_COLOR(ANSI_COLOR_RED, "Invalid input!\n");
            continue;
        }

        if ((tmp >= rangeA) && (tmp <= rangeB))
            continueAsking = false;
        else
            PRINT_COLOR(ANSI_COLOR_YELLOW, "Number not in the range!\n");
    }

    return tmp;
}

void Game::askForNumberOfOpponents(void)
{
    bool continueAsking = true;
    while (continueAsking)
    {
        cout << "Enter the amount of opponents between 1 to 3: ";

        if (!(cin >> numOfOpponents))
        {
            cin.clear();
            cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
            PRINT_COLOR(ANSI_COLOR_RED, "Invalid character(s)!\n");
            continue;
        }

        if ((numOfOpponents >= 1) && (numOfOpponents <= 3))
            continueAsking = false;
        else
            PRINT_COLOR(ANSI_COLOR_YELLOW, "Number not in the range!\n");
    }
}

void Game::repeatGame(bool *quit)
{
    bool continueAsking = true;
    char play_again;
    cout << endl;
    while (continueAsking)
    {
        PRINT_COLOR(ANSI_COLOR_GREEN, "Play again? (y/n) ");
        cin >> play_again;
        play_again = tolower(play_again);

        if (play_again == 'y')
            continueAsking = false;

        else if (play_again == 'n')
        {
            continueAsking = false;
            *quit = true;
        }
    }
}

int Game::howManyCardsOfSameSuit(Card **cards)
{
    char c, l;
    l = cards[0]->getType()[1];

    int i;
    for (i = 1; i < 5; i++)
    {
        c = cards[i]->getType()[1];
        if (c != l)
            break;
    }

    return i;
}

bool Game::pairOrBetter(Card **cards)
{
    char c1, c2;
    int ret = 0;

    int i, j;
    for (i = 0; i < 5; i++)
    {
        c1 = cards[i]->getType()[0];

        for (j = i+1; j < 5; j++)
        {
            c2 = cards[j]->getType()[0];
            if (c1 == c2)
            {
                ret++;
                break;
            }
        }
    }

    return (ret != 0);
}

/* returns max number of same cards, returns 0 when all cards are different */
int Game::numOfSameCards(Card **cards)
{
    char c1, c2;
    int same = 0;
    int max = 0;

    int i, j;
    for (i = 0; i < 5; i++)
    {
        c1 = cards[i]->getType()[0];

        for (j = i+1; j < 5; j++)
        {
            c2 = cards[j]->getType()[0];
            same = 1;

            if (c1 == c2)
            {
                same++;
                if (same > max)
                    max = same;
            }
            else
            {
                same = 0;
                c1 = c2;
            }
        }
    }

    return max;
}

struct countAndSuit Game::numOfSameSuit(Card **cards)
{
    int max = 0;
    enum Suit tmpSuit = Undef;

    struct countAndSuit same[4] =
    {
        { Clubs, 0},
        { Diamond, 0 },
        { Hearts, 0 },
        { Spades, 0 },
    };

    /* go through all cards and count how many there is of each suit */
    int i;
    for (i = 0; i < 5; i++)
    {
        tmpSuit = cards[i]->getSuit();

        switch (tmpSuit)
        {
        case Clubs:
            same[0].count += 1;
            break;
        case Diamond:
            same[1].count += 1;
            break;
        case Hearts:
            same[2].count += 1;
            break;
        case Spades:
            same[3].count += 1;
            break;
        default:
            cout << "could not determine the suit of the card" << endl;
        }
    }

    int whereMaxWasFound = 0;
    /* look for the max number of cards of the same suit */
    for (i = 0; i < 4; i++)
        if (same[i].count > max)
        {
            max = same[i].count;
            whereMaxWasFound = i;
        }

    return same[whereMaxWasFound];
}

bool Game::doWeHaveAnAce(Card **cards)
{
    char c;

    int i;
    for (i = 0; i < 5; i++)
    {
        c = cards[i]->getType()[0];
        if (c == 'A')
            return true;
    }

    return false;
}

void Game::discardAndDraw(Card **cards, int amount, int offset)
{
    if (offset + amount > 5)
    {
        PRINT_COLOR(ANSI_COLOR_RED, "amount of cards to be discarded is out of bounds!\n");
        return;
    }

    int i;
    /* discard cards starting from offset */
    for (i = 0; i < amount; i++)
    {
#ifdef DEBUG
        cout << "debug: discarding card " << i+1 << ": " << cards[offset+i]->getType()
             << " at cards[" << offset << "]" << endl;
#endif
        putCardToDiscardPile(cards[offset+i]);
    }

    /* draw cards from the deck into starting at cards[offset] */
    for (i = 0; i < amount; i++)
    {
        cards[offset+i] = PopCardFromDeck();
#ifdef DEBUG
        cout << "debug: drawing card " << i+1 << ": " << cards[offset+i]->getType()
             << " at cards[" << offset << "]" << endl;
#endif
    }
}

void Game::opponentAI(Card **cards)
{
    struct countAndSuit tmp;

    if (pairOrBetter(cards))
    {
        /* discard 4 other cards*/
        return;
    }
    else if ( (tmp = numOfSameSuit(cards)).count == 5)
    {
        /* keep 5 cards of the same suit */
        return;
    }
    else if (tmp.count == 4)
    {
        /* keep 4 cards of the same suit and discard 1 of different suit */
        return;
    }
    else if (doWeHaveAnAce(cards))
    {
        /* discard 4 cards */
    }
    else
    {
        /* discard 3 cards */
    }
}