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#ifndef _GAME_H_
#define _GAME_H_
#include <iostream>
#include <string>
#include <cstdlib>
#include <ctime>
#include <cctype>
#include <limits>
#include "cardpile.h"
#include "user.h"
#include "opponent.h"
using std::cout;
using std::endl;
using std::cin;
struct countAndSuit
{
enum Suit whatSuit;
int count;
};
class Game : virtual public CardPile, public User, public Opponent
{
private:
protected:
public:
Game(void);
void shufflePile(void);
void askForNumberOfOpponents(void);
void repeatGame(bool *);
/* asks user for a number, param1 = msg, 2 = rangeA, 3 = rangeB */
int parseInt(string *, int, int);
int howManyCardsOfSameSuit(Card **);
bool pairOrBetter(Card **);
int numOfSameCards(Card **);
struct countAndSuit numOfSameSuit(Card **);
bool doWeHaveAnAce(Card **);
int *whichCardsToDiscard(Card **);
void oppDiscardFromPairOrBetter(Card **, int);
bool sanityCheck(Card **);
void discardAndDraw(Card **, int, int);
void opponentAI(int);
void userDiscardCards(Card **, int);
void userAI(Card **);
/* variables */
int handsPlayed;
int handsWon;
static string *hands[10];
static string *suits[5];
};
#endif
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