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#ifndef _GAME_H_
#define _GAME_H_

#include <iostream>
#include <string>
#include <cstdlib>
#include <ctime>
#include <cctype>
#include <limits>

#include "cardpile.h"
#include "user.h"
#include "opponent.h"

using std::cout;
using std::endl;
using std::cin;

struct countAndSuit
{
    enum Suit whatSuit;
    int count;
};

class Game : virtual public CardPile, public User, public Opponent
{
    private:

    protected:

    public:
        Game(void);
        void shufflePile(void);
        void askForNumberOfOpponents(void);
        void repeatGame(bool *);

        /* asks user for a number, param1 = msg, 2 = rangeA, 3 = rangeB */
        int parseInt(string *, int, int);
        int howManyCardsOfSameSuit(Card **);
        bool pairOrBetter(Card **);
        int numOfSameCards(Card **);

        struct countAndSuit numOfSameSuit(Card **);
        bool doWeHaveAnAce(Card **);
        void discardAndDraw(Card **, int, int);
        void opponentAI(Card **);

        /* variables */
        int handsPlayed;
        int handsWon;

        static string *hands[10];
        static string *suits[5];
};

#endif