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author | Kyle K <kylek389@gmail.com> | 2011-07-07 23:20:03 -0500 |
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committer | Kamil Kaminski <kamilkss@gmail.com> | 2011-07-07 23:20:03 -0500 |
commit | 4150b0db22bbf191eb27a90d6abd589cf4e64aa6 (patch) | |
tree | b6fd5cf74ccf53da926ae22c97ee70f40d43cbb1 /sdl | |
parent | 2b29d6b81b8e20fc6c903fe839abbb833c5f18bd (diff) | |
download | GLPyramid-4150b0db22bbf191eb27a90d6abd589cf4e64aa6.tar.gz GLPyramid-4150b0db22bbf191eb27a90d6abd589cf4e64aa6.tar.bz2 GLPyramid-4150b0db22bbf191eb27a90d6abd589cf4e64aa6.zip |
kill whitespace, I need to learn vim highlighting
Diffstat (limited to 'sdl')
-rw-r--r-- | sdl/gldraw.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/sdl/gldraw.c b/sdl/gldraw.c index 67f317b..ed455e0 100644 --- a/sdl/gldraw.c +++ b/sdl/gldraw.c @@ -27,25 +27,25 @@ void glDrawSnowman(void) /* mid section */ glTranslatef(0.0f, .550f, 0.0f); gluSphere(pObj, .3f, 26, 13); - + /* head */ glTranslatef(0.0f, 0.45f, 0.0f); gluSphere(pObj, 0.24f, 26, 13); - + /* eyes */ glColor3f(0.0f, 0.0f, 0.0f); glTranslatef(0.1f, 0.1f, 0.21f); gluSphere(pObj, 0.02f, 26, 13); - + glTranslatef(-0.2f, 0.0f, 0.0f); gluSphere(pObj, 0.02f, 26, 13); - + /* nose */ glColor3f(1.0f, 0.3f, 0.3f); glTranslatef(0.1f, -0.12f, 0.0f); gluCylinder(pObj, 0.04f, 0.0f, 0.3f, 26, 13); glPopMatrix(); - + /* hat */ glPushMatrix(); glColor3f(0.0f, 0.0f, 0.0f); @@ -143,7 +143,7 @@ void glDrawTriangle(void) glVertex3fv(vCorners[3]); glTexCoord2f(0.0f, 0.0f); glVertex3fv(vCorners[4]); - + /* front face */ m3dFindNormalf(vNormal, vCorners[0], vCorners[4], vCorners[3]); glNormal3fv(vNormal); @@ -153,7 +153,7 @@ void glDrawTriangle(void) glVertex3fv(vCorners[4]); glTexCoord2f(1.0f, 0.0f); glVertex3fv(vCorners[3]); - + /* left face */ m3dFindNormalf(vNormal, vCorners[0], vCorners[1], vCorners[4]); glNormal3fv(vNormal); @@ -173,7 +173,7 @@ void glDrawTriangle(void) glVertex3fv(vCorners[2]); glTexCoord2f(1.0f, 0.0f); glVertex3fv(vCorners[1]); - + /* right face */ m3dFindNormalf(vNormal, vCorners[0], vCorners[3], vCorners[2]); glNormal3fv(vNormal); @@ -267,7 +267,7 @@ void glDrawUnitAxes(void) } /* draw a torus (doughnut), using the current 1d texture for light shading */ -void glDrawTorus(GLfloat majorRadius, GLfloat minorRadius, GLint numMajor, +void glDrawTorus(GLfloat majorRadius, GLfloat minorRadius, GLint numMajor, GLint numMinor) { M3DVector3f vNormal; |