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* sdl: tweak opengl stateKyle K2011-07-135-43/+92
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* add loading texture functions and tweak sdl initunknown2011-07-1213-84/+363
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* kill whitespace, I need to learn vim highlightingKyle K2011-07-071-9/+9
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* create a gldraw.[ch] for models, also introduce few functionsKyle K2011-07-077-518/+638
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* sync upKyle K2011-07-049-78/+103
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* add few new functions to glframe.cKyle K2011-07-036-72/+399
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* new glframe_rotate_local_x functionKyle K2011-07-036-14/+78
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* split moreKyle K2011-07-029-223/+289
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* sdl: move code around, introduce concept of a platformKyle K2011-07-023-95/+119
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* sdl: split code, update makefile, fix header inclusionKyle K2011-07-018-107/+121
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* Makefile: touch up the makefilesKyle K2011-07-016-66/+60
| | | | | The mingw32 for sdl gets fancy templates and automatic dependency generation.
* glut: modify mingw32's permissionsKyle K2011-01-171-0/+0
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* s/LFLAGS/LDFLAGSKyle K2011-01-174-8/+8
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* sdl: add icon to window headingKyle K2011-01-173-3/+9
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* sdl: fix blank screen in Windows XPKyle K2011-01-173-6/+12
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* sdl: add mingw32 targetKyle K2011-01-161-0/+33
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* glut: add mingw32 targetKyle K2011-01-161-0/+24
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* prepare shader filesKyle K2010-11-082-0/+15
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* MehKyle K2010-11-086-18/+143
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* GL_notes.txt: start taking notes on shadersKyle K2010-10-181-1/+5
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* GL_todo.txt: new thoughts, commit below should read *GL_notes.txt*Kyle K2010-10-182-4/+5
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* GL_todo.txt: some thoughts on the shadow mappingKyle K2010-10-182-9/+17
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* glut: slim down the math3d.c and math3d.hKyle K2010-10-164-388/+26
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* pyramid: switch from immiediate redering to display listKyle K2010-10-152-4/+26
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* math3d: miscKyle K2010-10-153-15/+15
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* Rename moreKyle K2010-10-153-31/+30
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* Check OpenGL version, moved some code around, renamed functionsKyle K2010-10-154-48/+53
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* pyramid: get rid of tabsKyle K2010-10-141-6/+6
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* pyramid: remove duplicate lineKyle K2010-10-141-4/+3
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* pyramid: lighting tweaksKyle K2010-10-142-13/+21
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* Add GL_todo.txt fileKyle K2010-10-142-9/+44
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* pyramid: moved code aroundKyle K2010-10-136-82/+103
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* pyramid: enabled fogKyle K2010-10-133-3/+30
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* pyramid: fixed the camera, awesomeKyle K2010-10-132-15/+18
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* Initial cameraKyle K2010-10-138-12/+189
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* gltools: cleanup DrawJet()Kyle K2010-10-131-84/+42
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* CleanupsKyle K2010-10-137-583/+681
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* pyramid: add func declaration from man pageKyle K2010-10-101-0/+1
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* pyramid: change ground color to magnetaKyle K2010-10-071-0/+1
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* glut: remove few newlinesKyle K2010-10-071-6/+0
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* misc correctionsKyle K2010-10-072-2/+10
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* pyramid: fix escapeKyle K2010-10-031-3/+7
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* miscKyle K2010-10-032-0/+4
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* pyramid: fix multiple keys inputKyle K2010-10-031-9/+10
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* pyramid: draw groundKamil Kaminski2010-10-031-1/+21
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* pyramid: raise pyramid off the groundKamil Kaminski2010-10-031-7/+7
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* pyramid: cap to 300 fpsKamil Kaminski2010-10-032-1/+15
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* pyramid: disable fps counterKyle K2010-09-301-2/+7
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* pyramid: half-assed fps counter, for funKamil Kaminski2010-09-301-2/+14
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* pyramid: remove few newlinesKamil Kaminski2010-09-291-8/+0
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