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path: root/sdl/gltools.c
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* sdl: make platform more generic by splitting some code into client structKyle K2011-07-181-0/+3
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* add loading texture functions and tweak sdl initunknown2011-07-121-1/+37
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* create a gldraw.[ch] for models, also introduce few functionsKyle K2011-07-071-499/+75
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* sync upKyle K2011-07-041-3/+2
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* split moreKyle K2011-07-021-2/+2
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* sdl: split code, update makefile, fix header inclusionKyle K2011-07-011-0/+6
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* MehKyle K2010-11-081-1/+104
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* Check OpenGL version, moved some code around, renamed functionsKyle K2010-10-151-11/+22
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* pyramid: moved code aroundKyle K2010-10-131-1/+72
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* Initial cameraKyle K2010-10-131-0/+6
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* gltools: cleanup DrawJet()Kyle K2010-10-131-84/+42
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* CleanupsKyle K2010-10-131-0/+522