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Used to be OpenGL triangle, but turned into small framework
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path:
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/
sdl
/
platform.c
Commit message (
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)
Author
Age
Files
Lines
*
sdl: enable multisampling after the checks
HEAD
master
Kyle K
2011-08-09
1
-4
/
+4
*
sdl: mistook logical OR with conditional
Kyle K
2011-08-09
1
-3
/
+3
*
sdl: tidy up the comments, format the code
Kyle K
2011-07-19
1
-1
/
+12
*
sdl: event handler, handle a case where user doesn't define vtbl
Kyle K
2011-07-19
1
-1
/
+4
*
sdl: unglobalize struct platform variable
Kyle K
2011-07-19
1
-1
/
+1
*
sdl: introduce a vtbl for event handler
Kyle K
2011-07-19
1
-0
/
+12
*
sdl: add a seperate file for event handling
Kyle K
2011-07-18
1
-1
/
+1
*
sdl: make platform more generic by splitting some code into client struct
Kyle K
2011-07-18
1
-33
/
+10
*
sdl: implement loading config file using Lua
Kyle K
2011-07-18
1
-5
/
+107
*
sdl: handle anisotropic filtering
Kyle K
2011-07-18
1
-6
/
+38
*
sdl: tweak opengl state
Kyle K
2011-07-13
1
-25
/
+56
*
add loading texture functions and tweak sdl init
unknown
2011-07-12
1
-26
/
+78
*
create a gldraw.[ch] for models, also introduce few functions
Kyle K
2011-07-07
1
-3
/
+3
*
sync up
Kyle K
2011-07-04
1
-26
/
+23
*
split more
Kyle K
2011-07-02
1
-0
/
+169