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* sdl: add a seperate file for event handlingKyle K2011-07-181-1/+1
* sdl: make platform more generic by splitting some code into client structKyle K2011-07-181-33/+10
* sdl: implement loading config file using LuaKyle K2011-07-181-5/+107
* sdl: handle anisotropic filteringKyle K2011-07-181-6/+38
* sdl: tweak opengl stateKyle K2011-07-131-25/+56
* add loading texture functions and tweak sdl initunknown2011-07-121-26/+78
* create a gldraw.[ch] for models, also introduce few functionsKyle K2011-07-071-3/+3
* sync upKyle K2011-07-041-26/+23
* split moreKyle K2011-07-021-0/+169