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path: root/sdl/pyramid.c
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* sdl: move gl state settings to gldraw.cKyle K2011-07-231-6/+1
* sdl: tidy up the comments, format the codeKyle K2011-07-191-25/+41
* sdl: unglobalize struct platform variableKyle K2011-07-191-11/+9
* sdl: forgot to zero out client structKyle K2011-07-181-2/+1
* sdl: add a seperate file for event handlingKyle K2011-07-181-108/+5
* sdl: make platform more generic by splitting some code into client structKyle K2011-07-181-20/+79
* sdl: implement loading config file using LuaKyle K2011-07-181-77/+14
* sdl: handle anisotropic filteringKyle K2011-07-181-4/+4
* sdl: tweak opengl stateKyle K2011-07-131-9/+17
* add loading texture functions and tweak sdl initunknown2011-07-121-45/+19
* create a gldraw.[ch] for models, also introduce few functionsKyle K2011-07-071-5/+5
* sync upKyle K2011-07-041-10/+42
* add few new functions to glframe.cKyle K2011-07-031-1/+4
* new glframe_rotate_local_x functionKyle K2011-07-031-1/+9
* split moreKyle K2011-07-021-216/+41
* sdl: move code around, introduce concept of a platformKyle K2011-07-021-93/+117
* sdl: split code, update makefile, fix header inclusionKyle K2011-07-011-86/+88
* sdl: add icon to window headingKyle K2011-01-171-2/+8
* sdl: fix blank screen in Windows XPKyle K2011-01-171-4/+10
* MehKyle K2010-11-081-9/+18
* GL_todo.txt: some thoughts on the shadow mappingKyle K2010-10-181-9/+9
* pyramid: switch from immiediate redering to display listKyle K2010-10-151-3/+21
* Rename moreKyle K2010-10-151-20/+19
* Check OpenGL version, moved some code around, renamed functionsKyle K2010-10-151-36/+28
* pyramid: get rid of tabsKyle K2010-10-141-6/+6
* pyramid: remove duplicate lineKyle K2010-10-141-4/+3
* pyramid: lighting tweaksKyle K2010-10-141-11/+19
* pyramid: moved code aroundKyle K2010-10-131-70/+9
* pyramid: enabled fogKyle K2010-10-131-1/+26
* pyramid: fixed the camera, awesomeKyle K2010-10-131-12/+12
* Initial cameraKyle K2010-10-131-9/+36
* CleanupsKyle K2010-10-131-4/+6
* pyramid: add func declaration from man pageKyle K2010-10-101-0/+1
* pyramid: change ground color to magnetaKyle K2010-10-071-0/+1
* misc correctionsKyle K2010-10-071-2/+8
* pyramid: fix escapeKyle K2010-10-031-3/+7
* pyramid: fix multiple keys inputKyle K2010-10-031-9/+10
* pyramid: draw groundKamil Kaminski2010-10-031-1/+21
* pyramid: raise pyramid off the groundKamil Kaminski2010-10-031-7/+7
* pyramid: cap to 300 fpsKamil Kaminski2010-10-031-0/+14
* pyramid: disable fps counterKyle K2010-09-301-2/+7
* pyramid: half-assed fps counter, for funKamil Kaminski2010-09-301-2/+14
* pyramid: remove few newlinesKamil Kaminski2010-09-291-8/+0
* pyramid: slow down rotations moreKyle K2010-09-291-4/+4
* pyramid: slow down the rotationsKyle K2010-09-291-4/+4
* pyramid: handle multiple keysKyle K2010-09-281-14/+41
* pyramid: fix the SDL_SetVideoMode() on window resizeKyle K2010-09-281-1/+4
* Initial commitKyle K2010-09-281-0/+277